Just played my first big MP game in a while. Was fun but two areas need to be looked at I think, especially 1 of them.
First/Main issue: A big battle can and is often won or lost on who uses the orbitally launched orbital nullifier ability first. It got dropped on me and then I get hit by Kill (don't know new name) and Detonate and what have you and there is nothing I can do about it. I had several mobile nullifiers but they get killed or aren't in the right place. I just find this so frustrating. It is even worse in a team situation where I have had 2 players dropping orbitals as they wish upon me. I think either:
- The orbitally launched nullifier prevents all abilities being used within-it, including the person who dropped it. This stops it being OP and adds more thought to its use.
- I prefer the above but the alternative is to let both players drop orbital nullifiers in the same area, regardless of who is first. It effectively performs the same as above but requires player action.
2nd issue. This is a more minor one but still worth consideration I think. I watched the replay and noticed a player scouted me several times with air units which had the nano-armour applied. Even though I had advanced AA shooting at them they could move about with near impunity. It seems they last longer than is reasonable. It is a nice thing to be able to do in a way but makes them just too tough I think.
Bonus issue: I still hate that a nuke can be blocked with the orbital nullifier after it has already been launched.
I can live with the 2nd issue, but the others really put me off playing at times. As it stands I don't know how the current mechanic raised in the first issue can be justified to be honest.