Diplomacy Screen (indicators)

It would be great since you are redesigning the diplomacy screen to include some additional indicators. 

 

One that I really feel is missing is "active" trade agreement, not a trade route, but trade agreement. Otherwise you need to open up communication with the faction and see if the "Let's see if we can come to a trade agreement" is greyed out or not, too many $#*^& clicks....

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Reply #1 Top

And what about an indicator about the time a trade agreement (like tading away resources and trade goods like Monsantium) lasts?

And while we are at it: I can't remember whether there was anything said already, but are treaties now symmetric as they should be? Meaning that if you enter a trade treaty, then *both* parties benefit (proportional to the power of the respective trade partner, so that in an e. g. research treaty the faction with the bigger research capacity gives the partner more research points per turn as it's receiving).

Reply #2 Top

+1 Lyssaiclor - on the diplomacy screen you can put a little hex/square, which has the number of rounds a trade agreement will last..

Reply #3 Top

@Syrkres

Above the minimap there is a tab labeled "power".  If there is a yellow symbol next to the name you can trade with them.  Clicking the name will even open the screen to talk to them.

Reply #4 Top

Quoting shayvaan, reply 3

@Syrkres

Above the minimap there is a tab labeled "power".  If there is a yellow symbol next to the name you can trade with them.  Clicking the name will even open the screen to talk to them.

The time a trade agreement lasts has nothing to do with the time that has to pass between two successful negotiations. The former is something like 50 turns (don't remember exactly), the latter something like 5.

Reply #5 Top


It would be great since you are redesigning the diplomacy screen to include some additional indicators. 

 

One that I really feel is missing is "active" trade agreement, not a trade route, but trade agreement. Otherwise you need to open up communication with the faction and see if the "Let's see if we can come to a trade agreement" is greyed out or not, too many $#*^& clicks....

 

Was addressing this.

 

As for the rest, I wholeheartedly agree with the desirability of being able to see how much time you have left on your trade agreements.

I would also like to see how  the AIs feel about one another easily.  The info is there (somewhat), but is buried.