Influence growth too high middle/late-game?

At least that's my impression - there's lots of things that add up - buildings, techs, starbases, ideology. I like that it has been toned down early on, but later IMO it's still just too easy to eat up planets bordering your empire. What do you think?

 

One thing - do you also get to flip planets from civs you're allied with? That should not happen IMO...

 

Also, dunno if it's very different in higher diffs (playing gifted mostly).

35,261 views 11 replies
Reply #1 Top

You haven't specified what size galaxy this is on. Galaxy size HAS to be a factor just to keep the game balanced. CIV3 (Sid Meier's) made a huge mistake on this and it destroyed the game for large map players.

Reply #2 Top

I play immense, and I don't think influence is high enough.

Reply #3 Top

I play gigantic, loose clusters usually.

Reply #4 Top

Yes - influence is Waaaaay too low on larger maps. 

I don't even bother building influence bases anymore it's so bad. 

Reply #5 Top

I'm still playing my 2.0 test game on an excessive galaxy and things seem to be going well enough for my tastes. I still have the highest influence of all the civs, though it's not as easy to flip planets as it was before, it still hasn't hampered my ability to kick AI butt and make them jealous of my wonderful civilization. ;)

Reply #6 Top

Hm, so we have everything from way too low to too easy to grow - so I'm beginning to think it's probably hard to do any changes at all...sigh ;)

Reply #7 Top

On 2.0 on Insane with Spiral, Rare/Rare I can say that influence is not strong enough. Ideally I'd like to see an algorithm that has Influence scale based on map size. I suspect that Citizens will also greatly affect they way everything works including Influence. 


So before I call for change, I am willing to wait to see how the new mechanics of Citizens work to change the output of (production/research/food/happiness and influence).

Reply #8 Top

Quoting GalCivius, reply 6

Hm, so we have everything from way too low to too easy to grow - so I'm beginning to think it's probably hard to do any changes at all...sigh ;)

 

Well, you know the old saying, "you can please some of the people some of the time but you can't please all of the people all of the time." Everyone has their own vision of what they want GC3 to be but unfortunately, that doesn't always coincide with what the developers want/are able to do...

Reply #9 Top

You could make a mod I wouldn't use to do this that way you are satisfied. I still don't think the game enough influence on larger maps, but I wouldn't stop you from making a mod that changed influence buildings for everyone. You would have to modify all the tech trees influence techs. Personally wouldn't use this mod myself.

Reply #10 Top

Quoting GalCivius, reply 6

Hm, so we have everything from way too low to too easy to grow - so I'm beginning to think it's probably hard to do any changes at all...sigh ;)

To me, that's a sign that you have it pretty close to right.  Nobody is going to speak up and tell you "Hey, that's  a really good median!", but if you get criticism from both sides of in issue, that can be encouragement in a way.

Either that or it needs scaling to something like number of planets.  I'd go for the latter in this case. :)

Reply #11 Top

I disagree I fill like I got a lot done. Latest implementation galactic citizens.