Q: Manufacturing cost only applies to credits?

Q:  It appears that technology improvements such as 'Industrial Specialization', which grant the benefit of 'Manufacturing Cost -5%', only have an impact when you are buying buildings with credits.  They do not make the buildings cheaper to build, only to purchase.  Is this correct?

Note:  My observations are based on rush-buy prices before/after.

22,925 views 5 replies
Reply #1 Top

Not according to the xml. It reduces Manufacturing Cost, which is production cost and rush cost.

Example:-

Tech Reducing Cost:


    <Stats>
      <EffectType>ManufacturingCost</EffectType>
      <Scope>Global</Scope>
      <Target>
        <TargetType>Improvement</TargetType>
        <ImprovementType>Manufacturing</ImprovementType>
      </Target>
      <BonusType>Multiplier</BonusType>
      <Value>-0.15</Value>
    </Stats>

 

Improvement Build Cost (Basic Factory):

 
    <Stats>
      <EffectType>ManufacturingCost</EffectType>
      <Scope>Queue</Scope>
      <Target>
        <TargetType>Improvement</TargetType>
      </Target>
      <BonusType>Flat</BonusType>
      <Value>30</Value>
    </Stats>
 

It is more noticable with rush buying since Rush buying by default costs 10x the production cost:-

        <RushCostMultiplier>10</RushCostMultiplier>

Reply #2 Top

It does wiork on the manufacturing cost, too. It is just not displayed in the building tooltip.

You can check by: choose Thalan, start to build a factory, adjust the manufacturing sliders such, that it takes a bunch of turns (e.g. 30) to complete and then research hives and the follow up specialization which reduces manufacturing cost (thanks to  intuitve this is instant). Now look how many turns it takes. It should have gone down.

Reply #3 Top

Quoting zuPloed, reply 2

It is just not displayed in the building tooltip.

This. Tooltips not getting updated happens alot, to much tbh.

Reply #4 Top

Also 5% in most cases is unlikely to change the number of turns for production, because of the incremental nature of turns..... for example, it was due to be completed in 10.6 turns = 11 turns. Add 5% who knows it could then be 10.9 turns = 11 turns. No visible change at all.

 

But in the overall scheme of things with small amounts of production carried over here and there, it all adds up.

Reply #5 Top

hmm, more or less. What really adds up is stacking multiple -% manufacturing cost boosts.

If you remove 5% from 100%, you go from +0% building speed to +5.3%.

If you remove 5% when you allready have -45% (possible with thalan for manufacturing), you go from +81% building speed to +100% building speed.

If it was possible to add up -75% manufacturing cost without the -5%, you would go from +300% to +400% building speed.

Numbers come from: Building Speed Bonus = 1 - 1/(1 - X% manufacturing cost)