Galactic Events are out of control

and I can't turn them off!

I am getting 2-3 Galactic Events (not Mega Events) per turn.  It is destroying game balance, so I started a new game with both Galactic Events and Mega Events set to "None"

However, I am STILL getting 2-3 Galactic Events per turn.

What can I do to turn Galactic Events OFF?  Am I missing something?

36,966 views 12 replies
Reply #1 Top

Might be a bug then? Are you sure those aren't colonization events ;P? Gal Events should only be occuring:

 

Code
  1. <RareEventTurnsMin>40</RareEventTurnsMin>
  2. <RareEventTurnsMax>120</RareEventTurnsMax>
  3. <OccasionalEventTurnsMin>20</OccasionalEventTurnsMin>
  4. <OccasionalEventTurnsMax>60</OccasionalEventTurnsMax>
  5. <AbundantEventTurnsMin>10</AbundantEventTurnsMin>
  6. <AbundantEventTurnsMax>30</AbundantEventTurnsMax>

Abundant: Once per 10 to 30 turns

Occasional: Once per 20 to 60 turns

Rare: 40 to 120 turns

 

 

 

 

Reply #2 Top

I just disabled the Mega Events DLC also.  Started a new game.  2nd turn: "Galactic Event - Ruthless Vision - While on a deep space survey, one of our ships..."

 

Then I picked a choice and clicked OK, and right behind that came "The Scout"  Two events in one turn.

 

Arrgh.

 

 

Reply #3 Top

Thanks for the reply.  It's possible that file got changed with a mod or something maybe?

Where can I find that code? Which text file is it?

 

 

Reply #4 Top

Those lines of data may be found in GalCiv3GlobalDefs.xml (some mods have a modified version of this file, such as the AI tweaks mod, for example). Apart from the file being modded, that is very strange & crazy behaviour  ;P

 

 

Reply #5 Top

Thanks again for the quick reply. Not using AI Tweaks.

I checked GalCiv3GlobalDefs.xml in the steamapps GC3 folder and the settings were the same as you posted.  

I did a search for the same file in the MyGames GC3 folder and there were no files found.

Very weird.  I'm going to fully uninstall, and then reinstall and test.  

 

Thanks again.

Reply #6 Top

AI Tweaks does not mess with the Galactic Events modifiers.

Reply #7 Top

I found the problem. I was using a mod called More Anomalies and several of its new anomalies trigger global events.  So anytime me or an AI would land on one of those anomalies the event would trigger.  Thanks again for the suggestions though - they pointed me in the right direction.

Reply #8 Top

I am vanilla and also see many notifications of events. And no I have not done what Enskipp did.

Reply #9 Top

From what i can see most events are turn time limited and it notifies which ones are active each turn. Causing it to look like many per turn in actually some are from awhile back.

Reply #10 Top

I would love to get an event every 3 turns option in a game. What a wild and crazy game that would be!

Reply #11 Top

Quoting Kraegor1977, reply 10

I would love to get an event every 3 turns option in a game. What a wild and crazy game that would be!

 

No, you wouldn't. It is not as fun as you'd think. Of course, you DO get lots of ideaology points!

 

Quoting Enskipp, reply 7

several of its new anomalies trigger global events.

I may have to hunt these down and disable them. This is getting problematic...

Reply #12 Top

Quoting General, reply 11

I may have to hunt these down and disable them. This is getting problematic...

 

For anyone interested in stopping this from happening, go to your Mod folder and open up the folder for the More Anomalies Mod. Open the Game folder, then open MA_AnomalyDefs.xml in a text editor.

Add an 'open comment' <!-- before MA_GE_Artifact0, like this:

 

<AnomalyGroup>
<InternalName>Artifacts2</InternalName>
<DisplayName>ARTIFACTS_LABEL</DisplayName>
<Weight>10</Weight>

<!-- REMOVED TO AVOID EVENT SPAM

<Anomaly>
<InternalName>MA_GE_Artifact0</InternalName>
<DisplayName>MA_GE_Artifact_Name</DisplayName>
<Description>MA_GE_Artifact_Dec</Description>

[...]

Then put a 'closed comment' --> after MA_GE_Artifact15 like this:

<StringParam>OutbreakEvent</StringParam>
</PerformAction>
</Triggers>
</Anomaly>

-->


<Anomaly>
<InternalName>PBuildArtifact</InternalName>
<DisplayName>PBuildArtifact_Name</DisplayName>
<Description>PBuildArtifact_Dec</Description>

[...]

 This will stop the anomalies that trigger galactic events and prevent event spam on larger maps while preserving the other new anomalies. No criticism of the relevant mod is implied (I enjoy it).