Assault and Interceptor roles

I know the most common fleet composition at the moment seems to be capital ships loaded with weapons protected by escorts loaded with defenses.  I'm just curious has anyone found anyone found used for interceptors and assault ships?

 

 

16,251 views 3 replies
Reply #1 Top

I may be 'doing it wrong,' but in a recent game I added assault ships to my fleets of Capital and Escort. They are ahead of the rest, so they got shot at first, but I had loaded defenses onto them so they didn't die. Once the Escorts got into range, the enemies seemed to redirect their fire onto them. This allowed me to generally keep more ships alive than otherwise would have happened.

Still haven't figured out what to do with Interceptors, though.

Reply #2 Top

Well Interceptors have a niche role, they go after guardians and escorts first and then after supports. If the AI built a support ship with 35% fleet jamming, fleet repair, carrier modules, (and little or no escorts in the fleet) ... then interceptors might be a reasonable addition. Maybe if you try to snipe invasion transports in a suicide run, too. But I never tested the latter.

Interceptors would be useful, if the AI did weird things like: high defense capitals with high damage guardians.

Quoting Yagaboosh, reply 1

I may be 'doing it wrong,' but in a recent game I added assault ships to my fleets of Capital and Escort. They are ahead of the rest, so they got shot at first, but I had loaded defenses onto them so they didn't die. Once the Escorts got into range, the enemies seemed to redirect their fire onto them. This allowed me to generally keep more ships alive than otherwise would have happened.
Did you by any chance pay attention whether the enemy used escorts or not? I often see the AI use mainly capitals in the late game which target escorts and other capitals over assaults. Escorts however should be focussing on assaults.

Come to think about it, might interceptors be even better suited for that tactic? They start further ahead then assault, but will be focused after capitals even if there are escorts. Otherwise they should behave like like assaults against escort/capital fleets.

I hope this wiki page is up to date^^
http://galciv3.gamepedia.com/Ship_roles

Reply #3 Top

Quoting zuPloed, reply 2

Well Interceptors have a niche role, they go after guardians and escorts first and then after supports. If the AI built a support ship with 35% fleet jamming, fleet repair, carrier modules, (and little or no escorts in the fleet) ... then interceptors might be a reasonable addition. Maybe if you try to snipe invasion transports in a suicide run, too. But I never tested the latter.

Interceptors would be useful, if the AI did weird things like: high defense capitals with high damage guardians.

Quoting Yagaboosh,

I may be 'doing it wrong,' but in a recent game I added assault ships to my fleets of Capital and Escort. They are ahead of the rest, so they got shot at first, but I had loaded defenses onto them so they didn't die. Once the Escorts got into range, the enemies seemed to redirect their fire onto them. This allowed me to generally keep more ships alive than otherwise would have happened.

Did you by any chance pay attention whether the enemy used escorts or not? I often see the AI use mainly capitals in the late game which target escorts and other capitals over assaults. Escorts however should be focussing on assaults.

Come to think about it, might interceptors be even better suited for that tactic? They start further ahead then assault, but will be focused after capitals even if there are escorts. Otherwise they should behave like like assaults against escort/capital fleets.

I hope this wiki page is up to date^^
http://galciv3.gamepedia.com/Ship_roles

I didn't notice, no. I believe they were all capitals, from what you describe, but I was already winning the game so I wasn't paying as much attention. I'll pay more attention next time I do this.