Why do shipyards constantly need to be manufacturing?????

Have I missed something obvious in the management of shipyards?

 

Seems like they have to be producing something and that cannot be managed except by producing a constant stream of ships.

 

In Galactic Civilizations 2 this was not the case. I don't know whether the engine has been changed at all since planets now have to be constantly doing something also (but in their case we can put in an economic/ research or military holder to keep them ticking over).

 

Resting shipyards is vital to managing the game as it is vital to managing production costs. I think we really need a means of managing shipyards so we can give them some time off from production. 

 

 

23,285 views 6 replies
Reply #1 Top

If  you check the box in the shipyard screen to idle, the shipyard will not build anything. This changes if there is a starbase nearby that needs a constructor. 

 

When I shipyard is idle that production is supposed to go back into the sponsoring planet as social manufacturing. That is what is 'supposed' to happen. I am not sure if this is the case as there have been reports of production not being funneled back to the sponsoring planet when the shipyard is idle. 

Reply #2 Top

I agree at least in early game when there is not enough planets for the starbases you need. Assuming you use the constructure method and you don't do a lot warfaring it is helpful to keep some for a rainy day for when the ai decides to declare war. And the new constructure method would require this.

Reply #3 Top

Quoting Larsenex, reply 1

When I shipyard is idle that production is supposed to go back into the sponsoring planet as social manufacturing. That is what is 'supposed' to happen. I am not sure if this is the case as there have been reports of production not being funneled back to the sponsoring planet when the shipyard is idle.

the idle button was replaced with Do Not Notify,  production always (as set by the global slider) is going to the yard even it it not building anything so it is  not being funneled back to the sponsoring planet when the shipyard is "idle".  Just confirmed in latest build.  WE NEED the idle button back :annoyed:

Reply #4 Top

I like the idle button as long as we can shut down the shipyard.

Reply #5 Top

I want BOTH the ability to shutdown a shipyard (which allows me to keep the ship queue intact), and the ability to Idle is (after empty queue).

Both are really necessary and used for different reasons, and it's not an "either/or" choice.

And of course, we need to fix the transfer of production to/from military/social, because there's too many places that excess is simply lost and not transferred properly (or, at least, saved)

Reply #6 Top

Quoting a0152570, reply 3


the idle button was replaced with Do Not Notify,  production always (as set by the global slider) is going to the yard even it it not building anything so it is  not being funneled back to the sponsoring planet when the shipyard is "idle".  Just confirmed in latest build.  WE NEED the idle button back :annoyed:

I believe Stardock said it was fixed, but not in time for 1.71. 

Ah, found it:

https://forums.galciv3.com/477522/page/1/#3635886