Identifying production that loses money
I'm pretty new to the game. One issue I have is that I find myself frequently neglecting to identify production that is a net loss. I know if you hover over a building it tells you the net loss/gain, so am I expected to hover over all my buildings frequently to figure this out?
How is this calculated? Is it "total market price of input materials" - "total market price of output materials", accounting for quantities of inputs and outputs per second? Does that number include power? When you hover over a building with adjacency it shows the figure with the adjacency bonus. Isn't that the number you are really going for, not the single building one along the left hand side?
I suspect over time players learn to roughly estimate when production is losing money by looking at the prices and doing some quick mental math in their head. Something like "Silicon is very expensive right now so glass isn't lucrative." Does that sound right? Now say silicon is very expensive but you have a nice stockpile of it. If glass is going well doesn't it make sense to just keep making glass anyway instead of switching to something else and selling the silicon? Or is it actually incorrect to be maintaining stockpiles like this unless I'm trying to create or anticipate a shortage?
I know there's a lot of questions in this post. Any light that you can shed on these kind of advanced thinking processes may help me push to the next level, so thanks!