Shipyards.

Dry dock repairs.

I have no idea if this is even feasible but I would spill out the drivel in my head for all to laugh at! When we build a ship we do not pay a fee, rather we pay for that ship in the time it takes to build it and AFTER it is built we pay a maintenance fee based on the components it has in it. The current way we upgrade ships is to pay a flat fee per ship and it allows it to upgrade right there in dead space while imaginary engineers in ships arrive with new weapons, life support, engines and defenses. 

While in practice this is ok I would like to have another option to upgrade which utilizes our beloved Shipards. This is an OLD idea all the way back in Alpha. I would like to dock ships or entire fleets at shipyards and do repairs for FREE, yes you heard me FREE, but the catch is it takes longer. 

Suppose you had a war with Tasty Torians, it dragged on and you built a dozen 4 or 5 medium  hull fleets and while they did the job they were 'first generation and lo and behold the Arceans just popped up and have better fleets and better tech than those old buckets. 

Peace is made and you and the Torians  resume relations and trade. You know another war is going to break out between you and the Arceans. You want to upgrade your fleets but the cost PER SHIP is 3500 each, you only clear 285 per week and damn Dustman Cole keeps asking for favors!

Suppose you could upgrade your fleets if they came home and docked into the shipyards? WoW, that would be the ticket! Now you recall all your fleet and the cram in (up to the limit) and get upgraded. Now its a race against time! 

How much time? Well, I figure it should be a  percentage of the new components and maybe a bit more. 

This would allow the ai to upgraded all its ships (we could put that into its flavor/orders) and not kill its bank account. 

Suggestions?


Ideas?


Happy Conquering!

 

 

19,531 views 8 replies
Reply #1 Top

I really like the idea.  Upgrade costs are typically way to high and break the bank.  It could be a bit tricky to implement but the smart folks at SD could figure it out.  As it is now, i usually build new and decommission old

Reply #2 Top

Simple solution:


Queue the ship upgrades similar to how the upgrades are queued for the Starbases.

I select Battleship Mk1  and tell it to upgrade to Battleship Mk2.      The system then looks at all the available shipyards and SENDS Battleship Mk1 to the shipyard that can complete this task soonest.


StarDock could also add a screen to the shipyards build queue to allow you to select ships in orbit and queue them for upgrade so that we could manually order ships to the locations we want them to go.

 

Upgrading in space would no longer be an option.

Rushing the upgrade would be an option... just like rushing the build queue in a normal brand new ship.

Reply #3 Top

That works. I mean we pay a hefty price to build in deep space. I am just willing to drive back to the garage, get in line and wait wait wait to ge the upgrade all for a lower price or no price. 

 

I love the que idea!

Reply #4 Top

110% agree - this idea is awesome!

another related one I had a while back was to give shipyards upgrades and specialisations like starbases have. For example:

1) Repair docks. ships docked at this shipyard repair 2x faster

2) Skunkworks - builds s hip designs with prototype modules 30% faster

3) Supply docks - increases trade income for all ships trading with a linked planet

4) Fleet maintenance - allows shipyard to upgrade stationed ships for free - exchanges gold for production. Ie, if a ship that took 2k points to produce is upgraded to one that costs 3k, and the shipyard has 500 pts/turn of manu, then the upgrade will take 2 turns.

etc.

Reply #5 Top

Yeah this does seem to solve a problem in the game, and actually make secondary shipyards useful - and your old ships. Half the time I end up keeping billions of old ships just to avoid losing the 'power graph' benefits of having them... they aren't actually useful for anything so upgrading/destroying would make more sense.

Reply #6 Top

:thumbsup:   +10 On this Idea    :thumbsup:

Reply #7 Top

Having it fit in the shipyard queue along with the starbase modules seems a very consistent and playable approach.  You might find that your remote shipyards aren't as productive as you need and that would be part of the trade offs involved.

Reply #8 Top

Bump   ;)