Horemvore Horemvore

[MOD] AI Tweaks (Offical Release, 1.4 for patch 1.82)

[MOD] AI Tweaks (Offical Release, 1.4 for patch 1.82)

http://www.nexusmods.com/galacticcivilizations3/mods/82

This mod trys to improve the AI in regards to Colonization through out the timeline, better ship loadouts, limit the crazy AI Surrender routine and increased awareness to danger towards its colonies and Starbases.

Requires 1.82 Patch, Snathi DLC and Mercenary DLC (Can be used without if you remove the TechDefs.xml associated with the races you do not have, not that I think it makes a difference but a warning is always wise)

Changes

  • Ship Blueprints - Moved around the priorities, added some extra Hyperdrive and defence modules to all Blueprints. AI use Rapid Reload, Targeting and Jamming on Medium to Huge hulls.
  • AI Governors - Changed the default ones a bit to include Unique & Defence buildings. Introduced a Military Governor and Ideology Point Projects.
  • AI Starbase Governors - Re-arranged priorities and introduced extra modules to them. (AI should be better at building them up to full capacity)
  • AI Fleet Governor - Changed the Transport Fleet composition to hopefully include more than 1 Transport ship.
  • AI Global Defines - AI should colonize for Longer, use more colony ships in general. AI is more likely to fight to the death over surrender. Tweaks to starbase priorities.
  • AI Strategies - Adjusted to encourage aggressive early colonizing.
  • AI has extra Transport ship blueprints. (Medium and Large hulls)
  • Battle Behaviors changed.

Battle Behaviors

  1. Interceptors will now intercept. They defend Assault, Support, and Starbases.
  2. Attack and Defense priorities were redefined for all ship types.
  3. Guardians will behave as I would expect orbital and Starbase defenders to act.
  4. Support ships will actively engage in hostilities but start much further back than previously.
  5. Starbases will begin the battle much closer to the front. I mean for them to participate in the engagement with their defenders rather than separately.

Some other things that I have no doubt tweaked but forgotten about. }:)

DOWNLOAD


Credits

Go4Celebrity for Battle Behaviors.

rog214 for some excellent Feedback from testing!
zuPloed for Additions/Changes to some of the code.

 

Improved AI

All in one mod consisting of AI Tweaks 1.4, Informative Diplomacy Cosmetic and Gameplay 1.8, Two Way Alliances 1.1 and ESL 1.2.

Available as an optional download on the AI Tweaks Nexus link. (1.82)

 

Install

Install either AI Tweaks or Improved AI to your ....Documents/My Games/GalCiv3/Mods folder.

327,329 views 156 replies
Reply #126 Top

Re. Improved Diplomacy:

Does having a greater range of moods mean the AI declares war on you less often? What moods are required for the AI to declare war? Thanks.

Reply #127 Top

Quoting Ed1975, reply 126

Re. Improved Diplomacy:

Does having a greater range of moods mean the AI declares war on you less often? What moods are required for the AI to declare war? Thanks.

Cosmetic ID - Its pretty much uneffected. (-6 is the initial trigger, but this depends on other factors too)

Gameplay ID - It can be worse or better, all depends on what Diplomacy you have and what Ideology path you have chosen (most points in). ideology plays a big part now, since this modifier can now end up -15 or +15.

If you are using Improved AI or ID - Gameplay, you will have to re-learn the diplomacy system. Its nothing like vanilla anymore.

Reply #128 Top

Horemvore, Is this Updated for 1.82?

 

Also I am in a game now but I am prolly gonna re download GST if its all ready to go and fire up a new game with it. Did you keep the 'difficulty' changes in there as previously discussed?

 

For example 'Gifted' is now ...???

Reply #129 Top

Yep updated for 1.82. Yes I kept the adjusted difficulty levels in GST, Gifted = Easy.

Reply #130 Top

One thing I notice, is when you conquer a new planet you have the ability to build One per emprire buildings such as Capitals a second time.

After invasion, I notice you have the ability to build the capital on a world always belonging to you as well.

Enabling you to have two manufacturing capitals for example.

Reply #131 Top

Quoting cajee, reply 130

One thing I notice, is when you conquer a new planet you have the ability to build One per emprire buildings such as Capitals a second time.

After invasion, I notice you have the ability to build the capital on a world always belonging to you as well.

Enabling you to have two manufacturing capitals for example.

Yeah see this thread.

Reply #132 Top

Updated IAI version to include TWA.

Reply #133 Top

I am about 160 turns into my first game with this mod.  It is looking good.  So far, the most pleasant surprise was the new ship blueprints being applied to my new ship set.  I really approve of the new equipment choices.  It has been a peaceful game, though I get threatened a lot.  That means I haven't seen what the AI does with these blueprints, but I am looking forward to it!

Reply #134 Top

I would love my custom designs to upgrade to M1/M2/M3 like the core ships

Anyone know how to do that?

Reply #135 Top

Ships created with a Ship Set xml will auto upgrade with techs through out the game.

If you mean Designs you create in the designer as you gain techs, no they can not be upgraded unless you do it manually.

Reply #136 Top

hmm so I guess I must make my own Ship xml and it will auto upgrade ?

Reply #137 Top

More or less,

What you want to do is formulate your ship as a blueprint in the ShipBlueprintDefs.xml

Then you have the blueprint you made in the ShipClassDefs.xml

By doing so you lose the ability to decide where your components get attached to the model.

Reply #138 Top

Quoting zuPloed, reply 137

By doing so you lose the ability to decide where your components get attached to the model.

They are hidden.

Reply #139 Top

Perfect, so you wont see the componants visually? thats not a problem.

It would be a small bit of work to save myself alot of time in the future.

Ok , anyone able to point me to a how-to file on how to do that? Im pretty good at techie stuff if i got instruction to follow

 

Thanks again guys, you really helpful making me enjoy the game more and more!

Reply #140 Top

I can upload and share once finished.

 

It'll be a very good Battlestar ship set

Reply #141 Top

Notepad for text editing. Paint for ship making in the windows asessories. 

Reply #142 Top

Quoting admiralWillyWilber, reply 141

Notepad for text editing. Paint for ship making in the windows asessories. 

WTF?

Quoting cajee, reply 139

Perfect, so you wont see the componants visually? thats not a problem.

It would be a small bit of work to save myself alot of time in the future.

Ok , anyone able to point me to a how-to file on how to do that? Im pretty good at techie stuff if i got instruction to follow

 

Thanks again guys, you really helpful making me enjoy the game more and more!

 

You need to look in ShipBlueprintDefs.xml. Find the Hull Size/Ship Type you want to make into your Battleship, edit the Components listed to suit you. They go by component types for placement, of which you can find a list in ...Data/Schema/Enums/ShipComponentTypes.xsd.

 

Quoting admiralWillyWilber, reply 141

Notepad for text editing. Paint for ship making in the windows asessories. 

Really, WTF!? Im boggled by this statement.

Can you post a ship you made with paint please, I really want to see it.

 

Reply #143 Top

I think the paint thing is about the displayed ship icon.

But if you are looking for proper programs, do yourself a favor and use: notepad++ (automaticly colors xmls and other code, so much more readable) and paint.net.

Quoting cajee, reply 139

Ok , anyone able to point me to a how-to file on how to do that? Im pretty good at techie stuff if i got instruction to follow
Open up the "ShipBlueprintDefs.xml" and "ShipClassDefs.xml" in the "AI Tweaks/Game" Folder. They are are mostly self explanatory, look at a few examples. If you get stuck doing something, feel free to ask us again.

Reply #144 Top

Ok I just rethought my paint answer, not sure what I was thinking at the moment. I'm seeing why it wouldn't work, but besides paint is good for resizing icons. Paint is good for changing files like jiff to png. My bad maybe i was tired. I really didn't understand the question. Wouldn't you make ship hulls on the game. Besides the only reason I ever recommend paint, or notepad for everything is because without doing anything, but searching your computer everyone has it. Years ago they had recommended using photoshop over paint.

Reply #145 Top

Yeah, if you are modding like one thing in your lifetime, notepad is fine. If you can see yourself doing it often... get used to notepad++ early, it's free and really makes things a lot more confortable.

Paint is good, but it only gets you so far. As soon as you need .tga or .dds or transparencies (unless win 8 or 10 lets paint do that), you need something more advanced. Gimp and paint.net are two free alternatives to photoshop. But I suppose the applications for this are limited in gc3.

Reply #146 Top

I have been playing further in my game with Improved AI package.  The ship blueprints are fantastic and I really love that.  Thanks!

I see a pattern where the AI is not actively seeking out and claiming Relics.  I don't know if anyone else sees this.  I can offer you a save game showing what I am talking about.

Reply #147 Top

Quoting erischild, reply 146

I see a pattern where the AI is not actively seeking out and claiming Relics. I don't know if anyone else sees this. I can offer you a save game showing what I am talking about.

I noticed this with GST. I will look at IAI and AIT.

Reply #148 Top

I am back playing again after a break. Is this mod compatible with the 1.83 patch? I need a stronger AI than stock as I still am easily crushing it.

Thx .. neilkaz ..

Reply #149 Top

It should be. 1.83 was more a internal patch than actual xml edits. If, big if, you see or notice something strange let me know and I will fix it asap.

I myself are ona bit of a GC3 break atm, Civ6 just came out after all :)

Reply #150 Top

Playing it on 1.83 now and no problems.