Ashes of the Singularity v0.94 Changelog
The v0.94 update for Ashes of the Singularity is now available. Check out the latest updates:
HIGHLIGHTS:
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Gameplay Balance Changes
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Engineer group orders
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Stability & Bug fixes
Gameplay
- Engineers can be grouped together to build buildings in a queue using the Army system
- Balance Changes
- PHC Scout build time reduced from 15 to 14
- PHC Scout cost increased from 50 to 72
- Substrate Martyr cost reduced from 100 to 90
- Substrate Martyr time to build reduced from 28 to 23 seconds
- Substrate Reaper max energy increased from 60 to 75
- Substrate Reaper build time reduced from 24 to 20 seconds
- Substrate Capacitor max energy increased from 300 to 500
- Substrate Sky Cleaner build time increased from 18 to 28 seconds
- Substrate Sky Cleanser logistics increased from 2 to 3
- Substrate searcher radioactive cost reduced from 12 to 10
- Falcon AA reload time reduced from 2 seconds to 1.8 seconds
- Apollo flak cannon damage increased from 15 to 20
- Apollo flak cannon reload time increased from 2.5 to 3.2 seconds
- Fury cannon reload time decreased from 1 to 0.8 seconds
- Fury cannon shots per volley increased from 9 to 16
- Fury cannon shot damage increased from 10 to 20
- Substrate Sky Cleanser weapon shots per volley reduced from 10 to 6
- Substrate Sky Cleander damage reduced from 25 to 20
- Drone Auto cannon shots per volley increased from 6 to 7
- Drone auto cannon damage reduced from 3 to 2
- Drone auto cannon cooldown reduced from 3.5 to 2.2
- Substrate Drone bolt cooldown reduced from 3 to 2.8
- Substrate Drone bolt shots per volley increased from 3 to 4
- Substrate Drone bolt damage per hit reduced from 6 to 5
- Mauler Hyena Cutting Array cooldown increased from 2.2 to 4.8s
- Mauler Hyena Cutting Array duration decreased from 1.9s to 1.6s
- Mauler Hyena Cutting Array damage per hit reduced from 200 to 120
- Mauler Hyena Cutting Array energy required per volley reduced from 80 to 60
- Archer acceleration reduced from 200 to 90, top speed changed from 105 to 100.
- Brute top speed increased from 110 to 118.
- Artemis mobility reduced slightly.
- Apollo top speed decreased from 100 to 85.
- Nemesis acceleration reduced from 70 to 60.
- Zeus top speed reduced from 100 to 95.
- Centaur top speed reduced from 85 to 80.
- Prometheus top speed reduced from 90 to 85 to give slightly more time for ranged T1s / T2s to work on it (i.e. to kill it).
- Martyr top speed increased from 110 to 180.
- Reaper acceleration reduced from 200 to 100 and top speed reduced from 106 to 97.
- Sky Cleanser acceleration reduced from 194 to 90 make it a bit less nimble.
- Capacitor top speed increased slightly
- Avenger acceleration increased from 100 to 250.
- Mauler acceleration reduced from 200 to 77. However, it's max acceleration is increased from 98 to 120.
- PHC T1 energy regen increased from 0.5 to 1 so to make leveled up T3s more powerful.
- Medic heal range increased from 200 to 250 to make it more effective in battle.
- Medic radioactive cost increased from 18 to 54.
- Overmind (Brain Whale) HP reduced from 3000 to 2000. Shields increased from 7000 to 8000. Shield regen increased from 5 to 8 per second.
- Substrate energy recharge rate increased from 0.5 to 1 to make Level abilities more potent.
- Avenger HP decreased from 500 to 400
- Avenger shields decreased from 400 to 200
- Avenger shield recharge rate increased from 4 to 6 units per second (i.e. a single squad of brutes will never actually damage an Avenger)
- Drone hive shields increased from 200 to 400
- Mauler HP decreased from 200 to 50
- Mauler shields decreased from 900 to 600
- Mauler energy recharge rate increased from 0.5 to 1
- Martyr HP decreased from 100 to 80
- Martyr shields decreased from 50 to 25
- Reaper HP reduced from 20 to 10
- Reaper energy storage reduced from 75 to 10 (its weapon uses a lot less energy now)
- Reaper energy recharge increased from 0.5 to 1
- Reaper shields decreased from 180 to 100
- Reaper cost/build time increased (its weapon got a major buff)
- Capacitor radioactive cost reduced from 26 to 18
- Capacitor build time reduced from 26 to 18
- Brain Whale plasma bolt reload time reduced from 2 to 1.9s
- Brain Whale plasma bolt no longer pierces armor
- Brain Whale plasma bolt volley count reduced from 5 to 4
- Brain Whale plasma bolt accuracy increased from 60% to 75%
- Medic heal ray range increased from 250 to 300, tracking increased from 300 to 500
- Medic heal rate reload time increased from .25s to 1.3s.
- Martyr drone reload time reduced from 4 to 2.1
- Martyr drone count decreased from 8 to 3
- Martyr drone weapon range increased from 250 to 300
- Martyr drone weapon accuracy increased from 70% to 90%
- Martyr damage increased from 3 to 4
- Archer rocket accuracy increased from 60% to 67%
- Scout autocannon volley increased from 6 to 7 shots
- Brute reload time decreased from 2.8 to 2.6 seconds
- Brute volley increased from 3 to 5
- Brute damage per shot reduced from 2 to 1
- Reaper reload time reduced from 2.8s to 1.06s
- Reaper weapon beam time increased from 1.9 to 2.4s
- Reaper armor piercing increased from 2 to 4
- Reaper damage reduced from 20 to 15
- Reaper energy requirement reduced from 30 to 10
- WMC (Savager main gun) reload time slightly increased
- WMC No longer targets T1s
- WMC damage increased from 40 to 50 per hit
- Kill global ability damage reduced from 20000 to10000 (no longer enough to kill a T3 that has player upgrades)
- Martyr Bolt weapon added (not used)
- Reaper cannon renamed to Reaper Scythe
- Buildings:
- Quantum jammer HP reduced to be similar to the PHC Orbital Nullifier
- Orbitals
- "Kill" Orbital Ability from 200 to 300 quanta
- EMP Pulse orbital ability now starts at 100 Quanta (changed from 50)
- AI
- Difficulty: Easy is easier
- Difficulty: Normal and above AI react faster
- minor tweak to substrate ai to get Kill online a little quicker
- have some units rush buildings more often
- drone hives and brainwhales hang back in fights more
- have Martyr steering make better use of new found mobility
- have archer leash loosened since it is no longer as mobile
- Maps
- Proving Grounds: Victory Point requirement increased
- Reduced Turinium specular
- Scorpio lighting tweaked
- Martyr drone bomb made brighter
- Allow building rally points to be set in passible, but black-fogged areas
- Don’t deselect a building for construction when player attempts to click in invalid location
- Adjusted colors in the Game Summary screens
- Updated to new icon
- For-real level up indicator in empire tree for tiny pip icons
- Changed the MP Icons to match the faction symbols used in the rest of the game
- Benchmark BG changed to a planet screen
- Reorganizing end game screens, and adding score to one of the new summary tabs
- Adding limit to camera pitch so you can’t peek under Fog of War (potential stability improvements here too)
- Fix for hang where a client crashes well the server is waiting for them to catch up
- reinforcement requests sent to a factory that is set to infinite repeat will no longer send an infinite number of reinforcements to the army
- Game Hangs Moving Destination to Edge of Map
- fix crash related to reforming armies and asking for reinforcements
- Catch catastrophic Audio error, panic
- Handle case where Map fails on ReadBackResource DX11.
- Multiplayer
- Construction effects now appear on clients
- fix for client not getting message that removes dead Orbital Jammer/Nullifiers
- have Scan use air visiblity so it doesn’t get blocked by terrain elevation
- have host register for KillBuilding messages in mp
- Fixing star change deduction code to get rid of accidental +3 and -2 star messages, after clarifying behavior with Tachyon
- Gameplay
- Disable reinforcement buttons with a note in the tooltip if the metaunit is too full to fit the reinforcement
- fix for units that won't move after an attack move order
- Tutorial polish & fixes
- Map bounds for camera anchor
- Amplify tooltip text clarification
- Fixed bug with control groups being lost when Army is disbanded
- Canceling some units in a queue will no longer possibly reset current unit’s progress
- fix for AI sometimes ignoring orbital jammer
- fix for AI sometimes starting missions before map is ready
- fix for AI economically stalling out in some cases
- Graphics
- Addressed graphics artifacts in some VFX
- Fixed bad looping on Reaper laser
- Fixed Credit button appears to be cut off
- Removing old "AO Blob" from Hercules
- Fixed ground decal showing up during destruction sequence on Substrate Seed
- Fixes flickering when under construction building is killed
- Fixing sizing of small empire tree pips
- Fixed Amplifier UI portrait not showing up
- Misc
- Initial spelling/grammar update
- Updated credits
- Fixing cursor and edit box bg not showing up on certain UI scales
- Fixed first saved settings not saving device and vendor ID, causing settings to be ignored on next load
- improved terrain hugging behavior for camera
- Stupid hoops to prevent dx11 from attempting to process alt-enter
- More testing for valid building in Construct and Repair order updates
- Clean up main menu tutorial popup
- Created a martyr bolt weapon sound group