someone tell me why im horrible at this game

I am an experienced strategy gamer. i play on the harder settings of civ 4 and 5, total war games, and galciv 2. for whatever reason im just not getting the magic formula to not suck at this game. if i rush factiories first i start to runout of money...if i rush research then my manufacturing suffers..and i have never been able to rush quality ships. i dont like making junk ships with no defense. It dosnt matter what i do, even if i cheat and give myself 1000000 credits and buy everything i always fall behind, get bored, then quit for a few months.

im now in my longest game i ever have stuck with. 400+ turns on the second largest map and i am trailing the next player up by half. this is frustrating. if anyone wants to load up my save game and tell me where i went wrong id appreciate it. im on track for another 4 or 5 month break at this pace.

http://s000.tinyupload.com/?file_id=19104953735138262342

21,841 views 8 replies
Reply #1 Top

From what i have read it seems you are rushing a specific item.

I would suggest you not rush so much and be more balanced on your decisions.

Specializing in one thing is sure to bring you down.

Reply #2 Top

First, you should turn off tech trading, at a minimum, turn off tech brokering.  It's a horribly broken mechanic and really shouldn't be in the game at all.  This will greatly aid you in your quest for parity without spending all your time micromanaging trade deals to keep up with the Joneses.

 

This probably sounds extremely critical, but it's only because I lack the need for social graces completely and rarely filter things in a futile attempt to be nice, information carries it's own value.  I'm a pretty crappy player myself, I can barely beat gifted, but your basics are completely lacking here.  Your planets are shit, they have outputs 200 turns behind where they're supposed to be.  Your fleets are also bad.  You focused on one damage type, yet you're researching them all, your best weapon available is actually a beam weapon, and your neighbors, the terrans, have no shields.

 

You don't focus them, research structures next to economic structures, every planet is split between them without picking a focus.  You have low populations, Ivalice is the only one at 20 population, 20 is terrible.  This planet has 36 morale, that's 16 wasted morale.

 

Starting from Ivalice, if I were to explain what you're doing wrong, it would go quite simply.  This planet should be one of two things, pure manufacturing, or a bit of manufacturing and a wealth focus.  You can either put just enough manufacturing, centered around that nice +3 manufacturing tile to get your initial expansion out, and pump wealth from the rest, perhaps making it your economic capital, or just go full bore on pumping out ships and make your capital the manufacturing capital.  Your starting planet has an easy +10 to raw production between the bonus 5 and the extra population.  You put too much importance on the tile modifiers, trying to utilize both the primary tile boost and the adjacency boost, and this costs you massive amounts of productivity.  You put zero importance on the adjacency modifiers of the structures themselves.

 

If you have a fully ringed +3 manufacturing, +1 wealth adjacency tile, you have two and only two options.  The first, is that you make it a manufacturing hub, get your +3 first, and complete the ring for a total level bonus of 27.  The second, is that you ignore the plus 3 and make it a wealth hub, and get a level bonus of 30.  The two sets of research structures are an abysmal use of real estate, the stadium is utterly superfluous with your minimal population and should be replaced with another farm.

 

Optimize your planets even moderately well, and you could be making ten times the manufacturing, research and wealth you currently are.  You have 16 Durantium not being used, but only one Durantium refinery, that's 48 raw production not being utilized, along with the +2 adjacency where applicable.  One of these should, resources allowing, be on every planet you've got, starting with your production capitals, and then moving up your planets from low pop to higher.  Your typical bonus to the focused production should be several times the base, and your typical Earth quality planet should have 30-60 population depending on tile layout and features, leading you to have raw production two to three times higher than you currently do, and outputs that dwarf your AI competitors.

 

Further, you have almost no economic starbases, three economic starbases would give you 30% raw production before upgrades and is almost always feasible to get around a planet.  You should be pumping them out around all your best planets, leveling them up for maximum effect, and then spreading out to fill in everywhere you can.  With how poor your current structure layouts are, you could probably get more out of the starbases than you are now.

 

Build the right structures on the right planet, and you can have outputs in excess of a thousand.  Seeing Noesis II sitting at 10 food with 30 research and a combined output under 100 is enough to make someone cry.  At turn 400, this planet should be doing a thousand plus, with the upper left a ring of farms around a food distribution improvement resulting in 40 plus population, and that central land mass entirely dedicated to research as one hell of an epic technological capital utilizing it's ghost world status and two adjacency bonuses.

Reply #3 Top

pretty good advice here!

 

Disabling tech trading is normally a huge disadvantage, but if you have little idea of all the technology and don't know which techs can easily be sold verses those that are better off being withheld from the AI, well then yes, perhaps you are better with it off?

Reply #4 Top

Tech trading requires you to be a nag to all the AI and constantly trade to keep ahead, if you don't wish to trade them, you'll fall behind pretty easily unless you're way ahead of them.  Tech brokering means you will be utterly swamped no matter how good you are unless you nag them constantly because everyone will have everyone's technology in short order.

Reply #5 Top

Quoting psychoak, reply 4

Tech trading requires you to be a nag to all the AI and constantly trade to keep ahead, if you don't wish to trade them, you'll fall behind pretty easily unless you're way ahead of them.  Tech brokering means you will be utterly swamped no matter how good you are unless you nag them constantly because everyone will have everyone's technology in short order.

 

Tech trading switched off in Galciv2 definitely weakened me far more verses the AI than when it was on, this i guarantee, but admittedly i have never tried tech trading off in galciv3 yet?

Reply #6 Top

Well, it's a matter of how much you use it.  It's the only method of trading where an actual item isn't being transferred, trading resources, ships, etc, is an actual trade.  Trading technology is simply growing both parties.  If you partake of it more than the AI, you become more powerful, if you partake of it less, you lose out.  With brokering on, if you don't get in on it fast, they trade their technologies back and forth until everyone has everything, and you're left with little to trade and fall massively and irreversibly behind.

 

If you're looking for a less needy, more objective measurement, you need to turn both off.

Reply #7 Top

Actually I turn tech brokering off for the opposite reason..so I dont outplay the AI so easily! It feels like cheat mode.

I think no tech brokering is a good middle ground for the game, trading is still important, but you cant just go and grab all the technologies with no effort.

 

 

Reply #8 Top

Well, where i find the real advantage of tech trading comes in to play is with regard to minor races, I usually put them on abundant.

 

And because of minor races.... i don't have to build any military ships in the early stages of the game.... whenever the minor race is too poor to buy my techs, i take a few of their ships.... it really adds up big time! And any weak main races are great ship suppliers to me as well

 

Mind you, i am only buying ships in the early stages of the game because the AI seems to be able to churn out ships like confetti whereas the player shipyards just look stupid. later on in the game i am usually desperate to offload outdated ships whenever i am not at war! lol

 

In this last game i am playing now, i had so many ships i was selling them even to my main enemies and taking all their techs in return.... they would never have enough money to take my ships otherwise.