Galactic Wino vs Blackmagic Round 1 Discussion Thread
Hey all. I just figured I would start a thread for fun as an open dialogue about the 3 matches from round 1. Oftentimes as a spectator I've watched a match and thought WTF were they thinking especially since commentators typically have really good insight and advice on things that might not be apparent to the players (or are but they choose to ignore it).
I don't know if this is interesting or not but figured I'd put it out there and let everyone decide. Feel free to ask questions if you have any.
"what in the world were they thinking???
Game 1 (scavenger vs scientific)
This game was a dumpster fire for me and quite frankly i looked awful. Wino got the good spot on the map and i missed out on it. I wanted to found there at around $35k but the debt timer ticks down faster in beta 10 than beta 9 and so i missed it. I was checking the black market pre-found and didn't realize debt had gotten that low.
Other notes:
- I missed the high silicon in the aluminum/silicon patch. didn't notice it.
- I claimed an extra aluminum tile so i could transition into a solar panel later.
- I took the cold fusion auction for $20k because i was trying to drive him into debt. Thought he would bite on $24k but ended up getting stuck with it
- Guessed wrong on a 50/50 shot with dynamite on his geothermal. Was surprised (and thankful) he didn't wait for my geo to finish building and instead went for my solar panel
Game 2 (expansive vs expansive)
This one is the real reason i wanted to post this thread. From an outsider it looks like 2 people flailing around mid game struggling to make money to expand. That was exactly what it was. ![]()
Iron was really awkward and I saw PB suggest that we should've started nuking. I considered nuking his iron but was afraid of getting my own iron and possibly high aluminum nuked. When you're ahead based on found and expanding to HQ 2 first you don't want to give up your advantage in my opinion. Nuking his iron invites mine to get nuked and prevents me from expanding quickly. In order to win the war i effectively have to use 2 black market purchases to start it. 1 goon squad and then 1 nuke. So in order to start this war you need 2 minutes for black market (including cooldown) and roughly $6-7k in early money. That's a lot of time and money that is wasted when you can be using the cash to expand instead.
Iron dropped down to $7 after steel became unprofitable because we both had no choice but to sell out. I'll let you decide whether all that commitment is worth it to start a nuke war. I made the decision that as long as I could keep expanding as quickly as possible I could win the race to the more profitable markets and try to steamroll.
At HQ2 both of us stalled out as iron rose in price. Wino had deleted his steel and made farms. I considered doing that as well because steel became unprofitable and neither of us could get over the hump to HQ 3. Eventually i decided to just burn iron and blaze through since i was so close. I have to worry about debt because of my early found and so in order to beat that i have to expand fast and start making money / putting up power / taking the only geothermal tile.
I don't think wino's decision to go into farms was necessarily bad because they were way more profitable than steel was and he could use that time to get into HQ 3 and just rebuild steel mills. It just didn't work out because I froze them but it could've been effective.
Other notes:
- When I watch this game back too i'm still surprised at how quickly pre-found debt ticks down.
- Getting the only geothermal on the map was of utmost importance to me so i didn't have to commit 2 tiles
- expanding quickly into HQ 4 and 5 was important even though i gave wino a way to make money by buying steel. I can always put down my own steel and claim and extra iron tile if i needed to. Most importantly I can have both reactors and glass up which were both extremely profitable and then only 1 can be shut down at a time.
Game 3 (scientific vs scavenger)
Wino did really well in keeping up exapansion vs expansion on this map which was impressive. The problem is that if you're only keeping up with a scientist you're losing (as evidence see game 1). Game 3 was kind of a mirror of game 1 but with roles reversed. 1 spot was a lot better than the other and so i went for it. Scientists can always generate revenue on account of not paying resource costs. I can always generate more cash than a scavenger and the scavenger can't really retaliate much to shut a scientist down. Fuel costs were obviously an issue in that game and so it again helps not to have to pay much when all the resources you need are relatively close.
Just like game 1 power became a huge issue so getting into it first was key. Having a boost on it was even more important. I waited to boost until it was defended and until i had some other tiles next to it that could make major cash (reactors).
Other notes:
- AB's are awesome particularly if you're a scientist. Even if you boost something that's undefended it forces them to counter it and waste cash/black market cooldown to counter you. As a scientist playing a scavenger you're sucking their limited cash away just neutralizing what you're doing and you'll normally win that battle.
- First to found won every single time. First to found in QM typically means first to expand and first to get the best tiles on the map. This is really only the case though on a resource scarce map that it's an advantage to found first. Debt can kill you if you're not careful.
Wino played well especially for not having adjusted to the double fuel cost yet after taking about a month off. I know personally that made me completely re-evaluate how i played and where i founded and it was a very difficult transition for me to make. It took me a solid 2 weeks of playing a lot to adjust so take the handicap in consideration when you rewatch the match.
I welcome any comments/criticism/critique you guys have. Just thought someone might be interesting to see the other side of things. I always wonder what people were thinking while they play matches. Might also for new players to see some insight on strategy.