Why do all factories not produce at the same time when all selected

This is really annoying.

If you double click to select all factories and then produce.. Only the factory you originally selected produces..

You have to select each factory individually to produce in mass.  

51,525 views 13 replies
Reply #1 Top

Molokoww, you have been informed many times that the game isn't even in beta yet. It's pre-beta, or alpha, or whatever, and not all features are in. A better way to say this is: "Developers would you please consider adding the ability for me to queue units at all selected factories? Currently it only queues units for the one selected." This would demonstrate that you understand that the game is still in development and that you are patiently waiting for the devs to improve the game, instead of how you actually said it, which demonstrates a lack of patience and understanding that the game is still being worked on.

If you cannot do the above, take this advice from the "Who should become a founder" thread: "If you are joining in the hopes of playing a fun game, don't.  It's NOT fun yet." While that statement is arguable, the implication is if you are here to bitch, just leave. Sorry man, I've lost patience for bitchy feedback. That would be counterproductive in the real world, but for some reason people think it's okay on the Internet.

Reply #2 Top

Sorry, I am not an English major, and I don't need an English major to ask the developer to fix something in a beta game that needs to be fixed.

And, I did not know there was some ethical standard in writing. Furthermore, I did not know that any emotions were invalid.

Reply #3 Top

Quoting eviator, reply 1

It's NOT fun yet." While that statement is arguable,

lol so far i love the game, I am having a lot of fun with the game and the map editor. :grin:

Anyway eviator is right, take it easy molokoww, the Dev's do know about that and they are working on it, this game still have a long way to go to be complete.

So if you want to help do it, just do not ask for things that the Dev's already know, everything will get better and better in each update.

Cheers :beer:

Reply #4 Top

How do I know unless I ask. Is there a thread already?

Can you link>

 

But ok. I will be more politically correct..

All good. thanks

Reply #5 Top

Just dont put the word   ( really annoying...!!)

Since we not even on Beta and even in beta ,nothing will be amazing and perfect until the and in next 4/5 years with new fix patches.

I rephrased "Why do not all factories produce at the same team When all selected - really annoying ... !! "

And put " Will in next updates we be able to select all factories and see them produce all at same time "

 

The words make the Music 

Reply #6 Top

There I took it out.

=)

Thanks

 

I could argue that Honesty is best policy

Reply #7 Top

I could say "Hey honey, I really like the way you look in the black dress." Or I could say "Hey honey, you do not look good in the blue dress." One of these is the right way to say it, and one is the wrong way. Both are honest, but one is better.

Reply #9 Top

When multiple factories are selected, queuing units spreads them across the factories. However, queuing a single unit will only yield construction of a single unit, so only the first factory will build. If you queue multiple units, then they are spread across the other factories as well.

 

It would be nice if you could set all selected factories to repeat queues.

It would also be nice to be able to have all factories receive the build order instead of it being spread out or be able to replicate build queues across factories.

Reply #10 Top

Quoting Moomo, reply 9

When multiple factories are selected, queuing units spreads them across the factories. However, queuing a single unit will only yield construction of a single unit, so only the first factory will build. If you queue multiple units, then they are spread across the other factories as well.

Thats sounds like it is the way it is by design.

Reply #11 Top

Quoting eviator, reply 10

Thats sounds like it is the way it is by design.

maybe they will do some Changes about that Because the game is still in ALPHA, Still i like that way.

Reply #12 Top

There are a number of pretty big inconveniences like this remaining.

Here are 4 high on our list:

1. You get very little information regarding a selected army or group of units.

2. You get no feedback when you order more units to be built.

3. Selecrting multple production buildings and ordering them to produce only orders the first in the list to produce.

4. You can't queue up orders to a building while it's under construction.

These may or may not get fixed by Beta 1 but they should easily be addressed by Beta 2.

Reply #13 Top

Ok,

Thanks.

I would also like to see at least one order being able to be undertaken for a unit under construction. I Alsofound it difficult to tell engineers what to do, and ended up with a lot hanging around doing nothing after you lost track of your build order and being pointed in the one place. I mean, they would always need to go to the same spot unless you changed it during each construction. I personally would like to see a few orders, so you could strategically move engineers and units from place to place instead of one umbrella direction across the battlefield form the Nexus and thus being killed. For example, with T1 units etc.. move then move then attack. They would be selected of course.

Ahh, I miss W3 the Frozen Throne too much I think.

Thanks.