Hologrammed building doesn't behave correctly

Playing a game with DeathTacticus/Zuzani/Ghost Buster/etc. etc. and I hologrammed a reactor to throw him off (bottom middle cluster in the picture). When the price of the reactor vs water cost became inefficient I turned all the reactors off. This caused my "patent lab" to turn off as well. If it was truly a patent lab there's no reason for it to be off as power is $1.

Is there any way to fix this scenario? If anyone is closely paying attention in a 1v1 they would know this is a hologram and the building is not worth attacking since it's off. Thoughts?

 

18,665 views 2 replies
Reply #1 Top

Judging by the price of spies I don't think it really mattered that game :) But this reminds me of a thing I meant to report about a month ago and never did:

http://imgur.com/JEeNiwE

To clarify: it's a silicon quarry hologrammed as a steel mill.

It's an awkwardly used hologram but I doubt this is intended behaviour; sure the blimps could be sending the right resource but I don't think the line should be yellow if the tile is hologrammed

Reply #2 Top

Judging by the use of a hologram away from your base on a silicon mine I don't think it really matters ;P

 

You're right Yerand. Didn't end up mattering in my game but if spies weren't available it might have. It's always awkward to see a patent lab turned off in most any scenario but your point is well taken. :)   This one isn't really a pressing emergency issue. Just wanted to bring it up because it looked odd.