should the experiment unit coming soon

As a "plannet war" , should it coming soon?

1)double size or four times size of the map(can be 4V4 or 6V6)

2)the experiment unit(huge&powerful unit)--as like the SC, you know  it

anyone support , please leave your message.

In fact, I love this game very much, but I think it can be better  next versions..

 

 

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Reply #1 Top


As a "plannet war" , should it coming soon?

1)double size or four times size of the map(can be 4V4 or 6V6)

2)the experiment unit(huge&powerful unit)--as like the SC, you know  it

anyone support , please leave your message.

In fact, I love this game very much, but I think it can be better  next versions..

 

 

 

Late 2016 yes but not for now.


For now we need a good support to the game, in which the units we have now needs good balance.


Have a good balance in the economy with the introduction of new ideas or try to increase the level of optimization, we now have too much worry grab the mexes ,there are too many on the maps and we have plenty field to think also in other solutions and the same we have now.

A diferent eco layout for the battle is richer and more tactical, games like Starcraft II and SCFA do this, and its a perfect solution to the economy, have similar economy system with relays in strategic positions i think will work really well.

In relation experimental units ,what we need for now is more variety in T1 and T2 and possibly T3 same has air and in future naval, and do a good balance between them all, the EU (Experimental Units) should have a different name, we have the (dreads awsome units need be fast )  but we need more.

 

 but let's talk about them in 2016 when the Most problems are solved.

 

 Problems to be solved for now:

1. We have the multiplayer that will have to work with the lowest number of problems, the net code is still being optimized.

2. Optimization of the game.

3. That the game runs on pcs of medium and high range in DX11 /12 without problems in optimized settings for each system.

4. Ui will have to be included plenty of options to help the player have a range of options and easy visualization.

5. Meta units has to be well worked, so that players feel they can trust the target groups.

6. The Zoom needs to be test in some different situations, in large maps without doubt the zoom has to be total ( For this a special key along the wheel ) the full zoom is only to be quick and easy visualization of the entire field not to be played like that obvious, but needs some test to see what fits bether or not.

 

And this just a few things we ( Founders and the rest members) notice and feel right now ,so you can imagine all the rest needs be work :)

 

Reply #2 Top

Yea, those should be added. But later in 2016.

Generally AoS is missing Game Enders in form of nukes/arti/cannon and experimentals. I've ran into a couple of stalemate battles and it dragged too long, luckily people start to d/c.

However there should be a toggle to enable/disable for both Game Ender Structures and Experimentals when creating a session.

Reply #3 Top

the year 2016 will be pasted after 3 months.

Is there any news about the experiment unit --as like SC?

 

Reply #4 Top

Ashes is not supcom. There are no such thing as experimental units.