Zeus HP bonus
That Zeus HP bonus has been bothering me for a while so I checked how it scales up. HP of a Hyperion dreadnought (with no HP tech upgrades):
Base: 9,000
1 Zeus: 11,250
2 Zeus: 13,050
3 Zeus: 14,490
4 Zeus: 15,642
5 Zeus: 16,653
The % increase starts at 25% for the first zeus and falls off to 5.9% by the fifth one (I cannot see the HP of other units in the meta-unit so cannot see if the bonus only impacts the metaunit leader or all units in the metaunit). Now I understand that the game is about meta-units and there should be bonuses for grouping units together. But I strongly feel that the bonus has to be scaled down, especially the massive 25% boost from the first zeus.
This Zeus HP bonuses skews the battlefield and only encourages large meta units, with no tactical room for more flexible smaller metaunits. A usual counter to large unit groups like this in other strategy games would be to first retreat and then surround with smaller groups but for two reasons in AOTS this does not work:
- Slow unit speeds means that other smaller meta units cannot rush to the aid of the metaunit being attacked by the large enemy one in time. Usually the reinforcements show up just in time to see the first meta unit destroyed and then being destroyed themselves. AOTS is a game with large maps so there's often going to be lot of room between meta-units
- Disengaging from the large enemy force and retreating to a defensive point or a rally point also does not work given the combat speed penalty. If a metaunit is caught in combat by a large enemy metaunit, there are no effective retreat options
The result is that a larger metaunit can be only met by an equally large meta unit, and this removes a lot of the tactical depth and enjoyment from the game. I've had fights where I tried to flank a large meta unit with three of my own. My three units had about 10% more units than the single enemy unit, but that enemy unit slaughtered all three of my formations with hardly any losses. Metaunits should be able to destroy a larger number of non-grouped units in a battle, but with the current bonuses they can steamroll through a much larger number. Reducing that bonus will solve this issue.