Is the Precursor Worlds DLC worth getting?

Title basically says it all.

I'm harder and harder regretting missing being a founder by literal days, because it sucks debating if I should pay every time Stardock slops another mod-- DLC out.

 

So is Precursor Worlds worth it? It's looking to me like the price of a discounted game for some new planetary effects, and if not for the ship parts glued into their atmosphere I'd be fully convinced they just modded it like a community member would in their free time.

Thanks for any help provided.

39,725 views 14 replies
Reply #1 Top

Cosmetically modding works a lot the same. Are you tired of the same old worlds, and events if so then I say it's worth it. I like the new additions.

Reply #2 Top

I like the worlds but hate the anomolies, i had to turn them off because they are ridiculous 

Reply #3 Top

Quoting VladelMC, reply 2

i had to turn them off because they are ridiculous

by that do you mean way over powered?

Reply #4 Top

Way overpowered. IWIN button levels. The world's are overpowered, but at livable levels.

Reply #5 Top

The anomalies are getting a nerf patch this week.  The OP ones are very rare but if there's enough of them, they effectivley become common.

Reply #6 Top

Quoting Frogboy, reply 5

The anomalies are getting a nerf patch this week.  The OP ones are very rare but if there's enough of them, they effectivley become common.

You know, I could live with them the way they are if the AI could only get them too. They are able to use the worlds, so that helps some, but we, the player, are the only ones to get the anomalies and that's what makes them over powered, IMHO.

 

EDIT: To address the original post, yes, it is worth getting, IMHO. Despite being overpowered, I've been enjoying it.

Reply #7 Top

Is the AI actually precluded form getting them or is it just the AI logic at the moment does not understand the value.  (not that its a big difference but one is an overt dev choice vs a balance adjustment)

Reply #8 Top

I love (sarcasm) the whole mod comment. Never mind the fact that many DLCs (at least by Stardock) usually add coding that allows for more diversity for modders that they otherwise couldn't get. Yes some is mere spreadsheet/stats tweaks but other things added are things that modders have no access to until the DLC is released. 

Reply #9 Top

I love (sarcasm) not saying what's actually in the mod, nor discussing what needs fixing with Avatar and the others, while still managing to be passive-aggressive.

(Not trying to be too aggressive myself, seriously, but I don't think putting rings onto planets will provide modders an enlightenment.)

 

Come on though; the Snathi DLC had new game mechanics, a new major race with animations and a tech tree, a new campaign, along with a few gameplay tweaks, and this one has... Planets with ship parts in orbit that make the player overpowered.

This might be surprising with how anti I seem, but I will be getting Precursor Worlds, and when you look at the profit games like Star Citizen are raking in I'm happy to support Stardock since there is no other game like this, and devs need wages too :3

Of course I'll wait just a few days to decide and also chance a sale, since I believe this is the weakest DLC so far, but that being said it would actually be cool to have new kinds of planet available. Kinda reminds me of how in Halo some of the planets (and of course halo arrays themselves) are Forerunner constructs with built-in powers.

Reply #10 Top

I think its worth it, I certainly like the additions.

 

Reply #11 Top

Quoting Frogboy, reply 5

The anomalies are getting a nerf patch this week.  The OP ones are very rare but if there's enough of them, they effectivley become common.

Frankly, I see nothing wrong with the anomalies as they are, since they can be adjusted or eliminated entirely. It would seem that the player who uses abundant anomalies would not want them nerfed. I would wager that there has not been a single complaint from the average user that you often mention. In fact, I would bet that, if anything, they will be disappointed by the nerfing.

It is all good with me. I have learned to take the game as it is offered. However, to be honest, it seems to me that most of the nerfs are done because they make the game what you (Brad) want it to be, and not to make it better for "Joe average player". 

I don't object to this, and I am aware that it is possible to have it both ways. I just find it interesting, with all the conversation about what the power players want vs what the average players want.

Reply #12 Top

From a Founders viewpoint, I must say it's a bit "Oh, okay then!" I don't mean to say that any of the DLC have been particularly bad or lacking, just that because I prepaid last March/April, this all feels like free stuff (I don't even have to click on anything to download the DLC/patches/etc) and I sometimes start to wonder if anyone's going to suddenly catch up with me and say "Hey, that guy never paid for this!" before remembering I did last year!!

Franco, I'd suggest it's probably a balancing act, where SD please Joe average player so long as it doesn't go entirely against what SD themselves would like to have in the game, bearing in mind what the power players think and how, as has been pointed out, they - apparantly - are the flagbearers for the game (generating word-of-mouth, hype, mods etc).

I can't imagine being a developer and working on a game constantly grumbling: "Argggh, I've gotta spend four days coding this thing so the game does this thing that people want but it means I'm never going to want to play the game I'm designing! This means I can't play it the way I'd want so I can't honestly recommend the game because it allows things I don't think it should!!"

I understand the shrug the shoulders: "Well, if that's what the players want, that's what we'll do. But we'll keep an option/mod/system that allows turning that thing off/nerfing it..."

 



Reply #13 Top

Well whatever they do it is designing a good game.

Reply #14 Top

It is a good game, but I'm seeing a trend for comments, for example a quote from the TOP Steam review, "[this game has] This whole "Sell it now fix it later" mindset" and I really really don't want to see it that way myself...

Those type of comments are on Rock Paper Shotgun, PC Gamer, these very forums, the Steam community, on the profiles of moderators.  

I myself love the game, I think it looks and plays great, but I dunno... After £42 worth of content it's natural to think "it sucks that I need to close the game to stop the infinite loading screen bug. Also have to disable it via task manager or I'll be told app is already running"

I dunno... The game is so close to perfect that it hurts, and by this point I'm just randomly venting my thoughts. The new dialogue and diplomacy features are a HUGE tick on what I wanted (declaring friendship is perfect, because the AI by itself doesn't understand YOUR opinion of them) so for that I am prepared to buy some more content. Edit: I know I come across aggressively but it's just how I sort things. The new DLC is very interesting, if a tiny bit weak, and it'd be so fun to come across the new features by chance.

I'll stop blabbering, maybe I said something useful at some point :p