Ok, I'll play again.
Picked it up after playing a bit in beta. Fun, streamlined. Still could use some more enemy variety and it would be nice to allow and adjust difficulty scaling. I've only played a couple full games now, but it seems that late game the enchanting UI is very odd. Scrolling is weird, it is small and cramped and very tough to get a good idea of what you're going to use. All in all though I've had fun and the games are much shorter.
On trade attempts with minor factions - show how many of each item (to be traded and trading for) you already have. I might want a cloudy diamond, but i have no idea how many I already have.
Item enchantment - increase the UI size quite a bit and/or determine a better way to show possible enchantments. Also show how many of the given item you have.
I miss sov customization and abuse there-of.
The skill trees for the champs are ok. Haven't played through them all yet. With keplin I maxed out way early and his extra spell line is somewhat wasted, I rarely have excess mana. Should definitely be something happening when leveling in terms of skills. I like drogon's pull them in line, but the rest is a bit meh, 6 turns is a long battle for the dragon. Hmm, going to go see if I can find it and try it at 4.
Really like the RPG/questing feel.
The whole badguys randomly popping up to get shards is still odd to me. Can we kill them? Does it matter? Sometimes it gives me a warning, but other times it doesn't.
Normal doomsday on hard difficulty seemed SUPER fast. slow on hard is fine.