What game-play improvements should be in Sins 2?

Just off top of my head.....

Grav wells should be larger.

Manually dock strike craft has a strategic reason.

Take a Que from Mods let Titans be chosen. (More than one) 

Maybe allow frigates to level up......

 

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Off the top of my head, I'd say that the biggest besides balance is that the only way an AI can defeat a human is with resource advantages. The game is set up right now that the AI throws units at you and you destroy them. So the only way the AI can compete is by replacing the units you destroy, that can only be done with unfair resource advantages. So for one, the game needs to be made much less tanky.