Black Market Balance
I would like to see further refinement of Soren's grouping of BM items. To encourage BM player interaction, I feel that it is necessary that the black market have a weapon to use against every civ. I also feel the black market should always have tools to combat offworld rushing. This would encourage people to seek alternate paths to victory (hacker/engineering). Finally, I would like to see a counter to early founding resource domination. I would like to see a BM balance similar to this:
Tier 1 - Mandatory civ counters (4)
- Pirates or Magnetic storm - to counter Scientific remote triangles
- Power Surge or EMP - to counter Robotic clusters
- Mutiny or Dynamite - to counter Scavenger power plays
- New Claim - to counter Expansive sprawl
Tier 2 - Mandatory offworld rush & resource domination counters (2)
- Slowdown Strike
- Nukes
Tier 3 - Optional random item (1)
- Goon squads
- Cook books
- Mule
- Nework Virus
- Spies
I am currently not a fan of the following BM items and would like to see them disappear or be heavily modified:
- Auction
- Holograms