Quickmatch resource allocation / random events
Insync touched on this on another thread but I thought it needed a more prominent place. Right now in quickmatches there is frequently only 1 viable founding spot. Reveal map in beta 6 will help a little bit but ultimately that makes it a guessing game as to how you should value the 1 good spot in the game. If you guess wrong you're dead.
Example from real life: Paying a quickmatch against a good players and random scanning reveals that the player founds a science HQ on an iron patch and wipes out almost all of it (plus no iron triangles left b/c they claimed it). Continued to scan the map only to find that there is no other iron besides that location. Carbon was not adjacent, rare, and underground nukes are available in the BM. Can't found next to any of the iron because their HQ is on top of it and cooldown will only give access to 2 other non consecutive iron tiles. So I found scavenger and proceed to get my only high tile nuked twice (once at HQ1 and another at HQ2). No other carbon available on the map after that (only 5 to begin with and they were all spread out on the map). Only 1 good found spot so of course I died a quick death. This has happened twice in the last 24 hours where iron was only in one spot.
Solution: make sure iron is available in at least 2 different spots on the map or there is some viable carbon available.
The second issue is with random events. I'm ok with them in multiplayer because they're are enough variables that even things out. They absolutely positively do not belong in quickmatch.
Example from real life: TWO consecutive games random events directly caused my death. First was as expansive playing a scavenger. Steel shortage right before I expand to HQ level 2. That gave the scavenger player access to all of the best tiles and with cheap and plentiful carbon i couldn't compete. Second game was completely reversed. Random short on carbon when i was playing scavenger (this time at level 2). When quickmatches are routinely decided by who gets to the offworld quicker you can't have random events that favor one HQ over another especially on iron/steel and carbon. The only way to get around it is to default by founding the same HQ as your opponent but that's a losing proposition.
Solution: banish the random events in quickmatch to the land of wind and ghosts.
*end rant*


