Played some Servo after getting irritated by the review request. My comment may have distracted the thread. When Servo crashed (a first for me in that game), I switched back to Sorcerer King and started the Guardian on a smaller map. The past week I had started a few games with that Sov., probably played about 1/3-1/2 before opting in today and starting new.
After playing off and on today, I finished. Here are some thoughts:
I kept forgetting about Sov. casting.
Maul units are now worthless/not fun, when my bear died, I wasn't bothered - I loved Ben in previous games.
I like all the movement the Guardian has now.
Guardian has 2 fertile/restore land skills, but I only found one in my spellbook for shadowlands. After I researched a spell could I get settle spots that weren't shadow lands. And why do hills affect fertile city placement? Maybe I want a shining city on the hill.
Selling items for mana, where to begin. A lesson in opportunity cost and sunk costs. I debated on using every weak or minor potion because they are 5 mana. I crafted some leather gloves to get mana to cast a global spell. Funny thing is, I still kept useless weapons because if I needed mana, I'd grind old armor. Maybe 10 for weapons, 1 for leather gloves? or keep the five and 1 for armor/rings? Overall, It does need a better interface on selling, the x in the corner was odd. If I wasn't looking to sell I wouldn't have bothered with it. I like the concept of selling; it just made me do odd things. Honestly I should have been hustling to sell, I never had enough mana. I always have a spell I want to cast.