Suggestions for next release
After buying and playing AotS just now I've some suggestions:
- more unit types
- individual movements (like in sins)
- trying to get some diversity between the factions (like in Sins or SupCom) so it's not just a Blue vs Red story
- the 'arrange units' button gets hidden pretty fast after and can't click it
- show idle engineers
- maybe thinking about some kind of Uber-Unit? t4? army crasher?
- i really hope that you can buy much more units in the final game. right now the unit cap is pretty low - more like starcraft than sins or SupCom
- as much as I like naval units the whole hover thing makes them pretty useless so I'm torn about that. maybe submerged units as an addition like Anno 2070?
- let alone the building cap of buildings (pls raise that) they use up a lot of space. my whole base was almost only logistic things in the end
- i hope the next version contains an annihilation mode. I'm really against a victory by points
- i'd suggest to split up the defense, not just one deff against everything. also pls small and 'weak' defenses and then the strong ones (comparison: SupCom <-> SupCom2). If you just have one def that will inevitably be too weak to do anything against late-game armies
- shields? some kind of pls? would support longer parties
that's it for now
--- I know it's just pre-Alpha and a lot of features aren't yet in the game but just if you haven't thought about some of those points ---
Kind regards
