Tireless March [Bug] can be cast on multiple units.

Tireless March  can be cast on multiple units and it stacks.

9,064 views 9 replies
Reply #1 Top

Being able to cast the spell on any unit is by design - we've updated the description for the next update :)

From what I can tell there is no stacking going on...can you clarify what you meant? 

Reply #2 Top

Quoting ScottTykoski, reply 1

That is all by design - we've updated the description for the next update :)

Your kidding, i hope. For if so then: Out with the 'Band of the Vanguard', and in with an additional 'Ring of Extreme Haste' and 'Tireless March' on a different unit. Let me explain what i mean.

  • Casting 'Tireless March' on a single unit in the army will free up a slot (that would normally be taken by a 'Band of the Vanguard') for every unit in the army.
  • The larger the army, the more units can have 'Tireless March', and this would mean more movement for this army. And more movement almost linear translates in more battles for the given army per turn. And more battles mean more XP gained. More XP faster means more powerful units earlier in the game.

I am afraid if this is as intended then the game that supplies the player with 'Tireless March' early in game might as well have a SK dialog popup show which would state: "You have Tireless March, therefor i am going to kill myself now. I'll just nip off and shoot myself. Don't worry, sir, I'll be very humane". (quote from the main dish in 'The Restaurant at the End of the Universe')

Reply #3 Top

So lets say you have a 'Doom Stack' of 7 awesome guys. For the horrible maintenance fee of -7 Mana per turn you can raise that stack's speed by 1...I don't see how this is a game-breaking issue  :\

Reply #4 Top

Quoting ScottTykoski, reply 3

So lets say you have a 'Doom Stack' of 7 awesome guys. For the horrible maintenance fee of -7 Mana per turn you can raise that stack's speed by 1...I don't see how this is a game-breaking issue  :\

If it stacks wouldn't that be +7 movement for the whole army, or am I reading the OP wrong?

Reply #5 Top

I think Scott may have mis-typed, but I see what he's getting at...if you want to pay the maintenance fee, then by all means stack-em-up.  I like this. 

People always complained about the lack of movement in the previous Elemental games.

Reply #6 Top

Quoting BlackSmokeDMax, reply 4

If it stacks wouldn't that be +7 movement for the whole army, or am I reading the OP wrong?


Oh, I see some of the confusion (I missed where the OP mentioned 'Stacking').  

From my testing, there is no Stacking going on with 'Tireless March'. You can't cast it twice on the same unit, and it doesn't give a flat bonus to the army moves that stacks.

SK uses the same system as LH to average out the total moves of a stack. So even though one guy has mega moves, you put him with slower dudes and he's going to get slower too.  So, in order to exploit movement spells & items you've going to pay the price in army size - and I'm totally cool with that! A great way to give the player choices with tangible consequences.

Hope this clears things up :) 

Reply #7 Top

Scott,

I did some testing and it can be cast on every unit in an army and it does stack for the army. So the bigger the army, the faster it gets.

Reply #8 Top

CW: Can you send me that save file to [email protected]?  I want to investigate with the newest code...I can't get this one to repro on my own.

Reply #9 Top

Quoting ScottTykoski, reply 8

CW: Can you send me that save file to [email protected]?  I want to investigate with the newest code...I can't get this one to repro on my own.

You should have it in your inbox.  :)