AI Needs a WHEEORN Mode

WHEEORN is a Civ IV concept called "We Have Enough On Our Hands Right Now" meaning an AI is preparing a big giant army to declare war on someone.  

In other words, Gal Civ AI needs a "War Preparation Trigger" where it starts massing units and transport ships BEFORE declaration of war.  

8,661 views 4 replies
Reply #1 Top

the ai will get better, brad is on this although gc2 was much more scripted than gc3 from what i understand, if gc2 is any indication, the excellent ai we want will come closer and closer to the end of development which is quite a while from now, for now, the available xml is being quite used by the community and hopefully will help brad with what he wants since i know he is being given a different base to start from than what he has been used to, hopefully he uses some of the community work on the ai that has been given to us plus what he must have more available to him from the developer standpoint. B)

Reply #2 Top

BUT I WANT IT NOW!!!  XO XO XO XO XO XO XO XO XO XO

Reply #3 Top

Yeah the AI needs a lot of improvement when it comes to diplomacy type stuff, including declaring war.  It is especially annoying when one of the AIs declare war on you, then the very next turn they ask for peace.  For starters it is annoying that the AI can do things with diplomacy that the player can't; such as declaring war and then being allowed to attempt further diplomatic actions one turn later (ie: begging for peace).  As the player I am locked out of any diplomacy attempts with somebody I enter a war with for something like 20 turns.  Secondly it is annoying that the AI is dumb enough to declare war on somebody then beg for peace 1 turn later, before a single shot has been fired in the war.

 

Reply #4 Top

There should be a short term lockout on each of DOW and getting peace before either can be asked for again. So if an AI DOW'd you then he cannot ask for peace for 20 or 25 turns, he the Ai is committed. Same with asking for peace a lockout which I think we already have.

 

Also if you do have such lockouts the ai should be given a bit of choices meaning that if it wants to DOW it need to look 'at the long term' and see if it can sustain the fight before doing so. Many times it does DOW me only to realized that my fleets are superior. Granted this means they ai would have to have some visibility to what you are building which I am on the fence about.