Yet more BUGS v1.01

I have come to the point in my game were I have to press turn twice to move my army, so everything else moves twice to my one move.

I have a enemy archer shoot my ONE remaining pike man, and that ONE remaining pike man becomes TWO pike men.  Talk about reverse engineering? 


I really can't be bothered playing anymore, it's to frustrating.

34,828 views 11 replies
Reply #1 Top

I sometimes have to press the turn button twice to end the turn. It only happens when I have units set with move orders that last more than a single turn. The first time I end turn performs these queued moves. The second time actually ends the turn. I'm not sure but this may be what you are seeing.

I've not seen your second bug happen. Did it happen just once, or are you able to reproduce it?

Reply #2 Top

Not exactly a bug but I've yet to see wild grain in any randomly created maps.  I've been playing medium and large maps so far.

Reply #3 Top

I've played one game on a random map and I remember it had at least one tile of wild grain. 

Reply #4 Top

w grain is v rare ,think it is set too low  on prob of spawn

Reply #5 Top

Quoting CaBhaal, reply 1

I sometimes have to press the turn button twice to end the turn. It only happens when I have units set with move orders that last more than a single turn. The first time I end turn performs these queued moves. The second time actually ends the turn. I'm not sure but this may be what you are seeing.

I've not seen your second bug happen. Did it happen just once, or are you able to reproduce it?

 

I know what you mean, but this wasn't the case here.  My army did not have move orders and did/would not move at all until the second press of the turn button.  All AI units would move on each press of the turn though, giving the computer two turns to my one.

The pike unit that would actually grew with damage taken I only seen this once before switching the game down in disgust.

I mean these are only a couple of obvious bugs, the whole game feels like it's built on flaky code.  Things are happening that don't feel right or have unusual results, such as going into a battle with bandits and finding it a band of ogres, which quickly change back to said bandits. 

I guess I should not have opted in for a beta build, it seems to break more than it fixes.

Reply #6 Top

Scrolling thru armies is broken now. If you give someone in your army a potion the arrows disappear and you can't move to the next one to be healed.

Reply #7 Top

Quoting darkehound, reply 6

Scrolling thru armies is broken now. If you give someone in your army a potion the arrows disappear and you can't move to the next one to be healed.

 

I have experienced this bug as well.

Reply #8 Top

In regards to the pikeman issue, do you recall who you were fighting?  If so, did the enemy do a normal or special attack?

Reply #9 Top

the pikeman thing is probably what happens when you heal a multi-stack group from 1 back up to 3, but it leaves the graphics of 1 until something happens to change the graphics again

Reply #10 Top

Quoting The_Biz, reply 9

the pikeman thing is probably what happens when you heal a multi-stack group from 1 back up to 3, but it leaves the graphics of 1 until something happens to change the graphics again

 

It's a case of realising the bugs from the intended.  Everything's blurry with the game atm.

Reply #11 Top

In regards to the potion/disappearing arrows bug, we have updated the 1.01 build with a fix.  You may need to restart the Steam to get the update.