So I think it was called Archon Robe (you got it by smiting Pariden)
Well I equipped it and it gave me 1400 defense. No that's not a typo and likely a bug. It should have given me maybe 12-15 I think.
Forgot the dwarf's name, but you start with him as Tinkerer has an ability called Ice walk I believe. Well, it didn't work everytime I tried it. He wasn't the only hero in the party so maybe that's the problem.
I played one game on normal and wiped the floor with the SK when I finally got to him. It played a lot better than in the past. It felt pretty good for normal since I knew what I was doing. I hate to even suggest this but you might want to put a cooldown on cloudwalk. It's sooooooooooooooooooooooooooo useful.
Hynotism is pretty epic when it gets a giant ogre.
It's still pretty pointless to build more than two cities more or less. Plus, building two will let you avoid threat.
The campaign is pretty cool. I really liked some of the early quest locations you ran into and it was really cool to see SPOILER in that one place with the shieldything.
I was playing Galor and roadbuilding never became an option. It made getting around quite a bear. I still think everyone should start with ship building and road building.
There must have been a pass on the weak goodie huts (as I call them) since most of them could be triggered and finished by a scout. It'd be nice if a scout could handle all weak goodie huts.
1.0 was great fun and I look forward to the game growing and become stellar when it is already very good.