Shipyards should be able to produce more than 1 ship at a type

Right now I feel that building super shipyards is largely a waste of resources because you can only built 1 ship at once, which means that if the production ability of a shipyard is greater than the cost of the ship you just waste your production. It should be possible to produce more than 1 ship each turn. So if your shipyard has a production of 100 and a ship costs 50 production then you should be able to build 2 of them at once.

10,597 views 5 replies
Reply #1 Top

There are a number of these threads already. Do we really need another?

Reply #3 Top

Quoting AChallenge, reply 1

There are a number of these threads already. Do we really need another?

I haven't seen any other threads about this.

Reply #4 Top

It's a fictional game in a fictional universe, it SHOULD work however the designers want it to work.

Reply #5 Top

I'm pretty sure they intended for shipyards to reduce micromanagement by allowing us to build from multiple planets, so the fact that we are outproducing even at 1 planet per shipyard is a sure sign this isn't as they intended. This is just a killer problem right now as I have to micromanage my resources so that all the overflow goes into social. If I don't I lose all that production.

Speaking of which, lets have some overflow please. Overflow on research and production. I shouldn't have to waste my time preventing overflow loss on a modern strategy game.