5.4 - Issues - Close, but no cigar

5.4 update issues/bugs

 

The Good

I like the improved graphics.

Finding recipes is nice

I like the improved bandit camp battle map - tents are a nice touch

I like the new enchanter - if for no other reason than it gives something else to do with crystal - the unit itself is a little lackluster

I noticed a number of other subtle changes and not so subtle changes - the opening voiceover - which add polish to the game

I like the fact that the monsters don't auto-home-in on scouts

 

The Bad

INSANE FACTION CONVERSION - brought this to your attention before and it's STILL an issue.  On beginner, by time I find the factions, unless they spawn right next to me, they convert to SK before I get the first quest complete, let alone get a second quest.  This is CRAZY... just make them at war from the start if this is how it's supposed to be.  And that's on BEGINNER... so either you aren't serious about the factions yet or it's a bug.

Serrated Longsword gives +5 dodge.  Either rename it to the Dancing Longsword or give it some sort of damage bonus... No one believes the SERRATED longsword gives a dodge bonus - especially with the nasty, blood-covered graphic and the description of it tearing flesh and bone.  You TOTALLY flubbed on that one.  

Give the weapons another once over.  I haven't found any end game weapons so far.  They seem OK for mid-game, tho now are lackluster.  +/- 2 in damage and really nothing else to write home about.  Not sure what you want from the weapons but they are now all "bleh".  Give them some personality.  Serrated should do extra damage or extra crit... NOT dodge bonus.  Plus, given what you need to make it, it's a huge disappointment - 3 flawless platinums and 2 ogre bloods - for 2 more damage and no crit over the shadow broadsword?

 

The Ugly

Same bug with enemy units not observing the rules - the wizard can still cast call lightning without moving, the dragon can still pounce without moving, bandit archers can do flaming arrow at a distance instead of it being 1 square, spiders can devour at distance unlike the spider you summon, where it has a 1 tile radius, etc.

Unlimited maul for panthers - they just keep hitting... 10-12 times... at -15% each time, that's hitting at a MINIMUM of -180% if they start with 100%... less if they have a small starting percentage.

Loaded a game with the Mobilization Ability and the free barracks disappeared.

 

 

9,446 views 10 replies
Reply #1 Top


The Bad

INSANE FACTION CONVERSION - brought this to your attention before and it's STILL an issue. On beginner, by time I find the factions, unless they spawn right next to me, they convert to SK before I get the first quest complete, let alone get a second quest. This is CRAZY... just make them at war from the start if this is how it's supposed to be. And that's on BEGINNER... so either you aren't serious about the factions yet or it's a bug.
End of quote

Good summary  ...The good, bad and the ugly

INSANE FACTION CONVERSION > this is a problem but i haven't seen the exact situation you ref.  I played on normal sml map.  I got to the factions while they were still neutral  BUT the quest locations were so far away, by the time i got there they had flipped to the SK.

 

Assume you are actually running 5.5?

 

Reply #2 Top

Is it 5.5 or 5.4 R?

Reply #3 Top

I play on Normal difficulty with beginner faction AI on a large map.

Reply #4 Top

Quoting Ookami, reply 3

I play on Normal difficulty with beginner faction AI on a large map.
End of Ookami's quote

 

Ah ok.  I am running 5.5.   large maps just slow the crap out of my computer.  Oh, my Faction ai was on normal

Reply #5 Top

Thanks for the feedback.

Reply #6 Top

adjusted the rivals favor algorithm slightly. thanks!

Reply #7 Top

Quoting Frogboy, reply 6

adjusted the rivals favor algorithm slightly. thanks!
End of Frogboy's quote

 

Thanks,  very nice to receive affirmation of a problem from the Dev's (especially from the BIG guy  :thumbsup: )

Reply #8 Top


Same bug with enemy units not observing the rules - the wizard can still cast call lightning without moving, the dragon can still pounce without moving, bandit archers can do flaming arrow at a distance instead of it being 1 square, spiders can devour at distance unlike the spider you summon, where it has a 1 tile radius, etc.

Unlimited maul for panthers - they just keep hitting... 10-12 times... at -15% each time, that's hitting at a MINIMUM of -180% if they start with 100%... less if they have a small starting percentage.
End of quote

Are you going into battle and auto-playing or playing each turn?

Reply #9 Top


Loaded a game with the Mobilization Ability and the free barracks disappeared.
End of quote

What Sov, what starting party?

Reply #10 Top

Quoting ZubaZ, reply 8

Same bug with enemy units not observing the rules - the wizard can still cast call lightning without moving, the dragon can still pounce without moving, bandit archers can do flaming arrow at a distance instead of it being 1 square, spiders can devour at distance unlike the spider you summon, where it has a 1 tile radius, etc.

Unlimited maul for panthers - they just keep hitting... 10-12 times... at -15% each time, that's hitting at a MINIMUM of -180% if they start with 100%... less if they have a small starting percentage.
End of ZubaZ's quote

 

haven't seen either one of these, Not saying your not but something is strange.  What version are you playing