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Fixed a few of the minor race Champs not having a move statistic
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Most of the other sovereigns can now get resource harvesting
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Fixed a stuck turn situation
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Fixed bug where wrong tile was sent to function which places lieutenants
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Added attack, OnHit, Select, Run, Death sfx for Rival Pioneers
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Updated Core Units and Sound Packs for Rival Pioneers
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Updated descriptions of the rival factions.
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Quest ambiances now have music mixed in
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added spellbook tooltips to spellbook icons/buttons on the Customize Sovereign Window
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Fixed Unearth Dungeon and Ancient Tomb Portraits
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'Reliquary' improvement is unlocked after 'Barracks'
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Changed end game score calculation.
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Fixed layout issues with the endgame screen
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Added Abilities to the Ash Colossus summon, now leaves fire tiles around his spawn point
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Priest tree now has 'Great Temples' properly coming from 'Shard Temples'
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Vorpal Weapons now have icons
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Fixed Swamp tactical battle map that didn't have proper blocked tiles set
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Ogre Magus portrait hooked up
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Healing Light formatted text fixed.
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Guardian's "Volcanic Vengeance" ability now unlocks the Volcano spell.
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Arcane Arrow ability should increase by # of Shards
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Fixed 'Flaming Arrow' range issue and missing icon.
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Shale Strike icon hooked up.
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Swapped the Frozen Realm and Ice Lord pioneer portraits
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Summoned units can now go immediately when called into battle
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Rain of Arrows now ignores friendly unit in the hit radius
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"Random Quest" tiles on maps and stamps will no longer pick from the 'Champion Statue' quests
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Added a SMALL MAPS ONLY option for the 3rd Minor Race entry (when playing an Arena map)
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Hooked up more items to be unlocked from the sovereigns' "Forging" ability
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Help Menu Fixes
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New Help Screen topics for: Rival Factions, Tactical Battle Initiative, Tactical Battle Tactics (sovereign casts, swarm, area of control),
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Tweaked Shard Attacked and Pioneer tutorial popups to clarify certain mechanics
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Added info on how to reset tutorial popups to tooltip in options
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Transmutation Sovereign Ability description re-written.
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Fixed the Dwarf Hero's axe in his left hand.
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Fixed bug where sometimes a map wouldn't have a hero Statue
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Fixed: Drogons 'new hero' quest had the wrong internal name
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Quest Complete window: hooked up Defensive bonus icon
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Changed to spell unlocked window to one with a shiny border
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Units stationed in a city, or subunits of an army, now have disabled actions for actions that have no effect in those cases (guard, explore, pass).
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Changed text for dialog box that comes up when Auto Explore is automatically cancelled due to having no more FOW to clear.
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Fixed empty loot window when you step onto the abandoned ship
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Added special "loss by doomsday" text during the endgame screen if that's how you lost
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Revised text of Galor-SK Trading quest (Threat Level 0 Interaction).
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Player Placement: added redundancy checks when placing the starting city for NON-LAND tiles and SK OWNED tiles
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fixes issues with messed up Arena maps
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Lieutenant Placement: added check for spots that are a bit further from the player. This fixes issues where the Lieutenants would be creeping about in your starting area.
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Crafting window popup no longer shows dead units
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Nerfed to the following roaming encounters
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Crafting Window lists no longer pop back to top
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when city levels up, or a resource improvement finishes, city hud is now updated to reflect any change in production has had on the number of turns left on the city's current project
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addressed GWG issue where gamesave Loading screen is up and picture frame is cleared between games
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Display HP loss or gain as a quest reward Quest Complete Window. Some quests do this, but it was not being displayed.
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Champions defending Rivals capital cities are now lvl25
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Customize Sovereign window controls are now pre-populated with information from the Sov passed in, so that you can edit what was already set, rather than having to start over every time.
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Modified formatting on starting tutorial message
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Fixed typo on sovereign quest
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Lots of new goodie huts for variety, upgrade into much tougher creatures
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Goodie huts have a chance to provide a rare item
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General increase in the # of SK units allowed
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Minimum spawn level now looks at total turns
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# of minimum Sk units considers total turns
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Greatly reduced the # of Urxens (SK pioneers) that spawn
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There will tend to be a couple turn delay before the Sk confronts you about building a city
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Rivals won't found cities for the first 30 turns
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Rivals have less chance of training a pioneer
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Fixed bug where logistics display would not show the +5 from the Warfare Sovereign trait until something else marked logistics as dirty
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Changed default movie volume to 50
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Fixed underlying issue that caused the Sk's sov not to be saved out, and would have to be recreated when the code eventually notices it's missing
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Small text tweak to dress up a couple options (metals and crystal resources)
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Fixed Barracks and Armory to unlock the proper things
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Replaced Archer Increased Range bonus with a free Archer unit for one of the random quests.
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Fixed: Choose your rivals - Portraits missing on map size change
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Fixed crash due to running out of suitable starting locations in a tactical battle.
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Upgraded the spider to an Ancient Black Widow to make it a little more menacing
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New art assets for the Rival factions settled cities.
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Fixed: UI unresponsive after after attempting to trigger Varda quest objective
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Added ogre magus portrait added
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Tweaked text to make the number of souls less specific so it doesn't imply any changes to population levels.
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Sovereign - Updated Sovereign Descriptions to make sure gameplay differences are explained.