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Doomsday counter VFX, tactical battle cloud reveal, and minor faction videos playback significantly smoother now.
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Fixed bug where clicking tiles near mountains would select the wrong tile
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fixed cursor click location being offset over water
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fixed bug where stats were not displayed properly on crafting wnd popup
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When playing as a custom named sov, the intro quest will use your custom name..
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fixing twitchy animation when cycling between random idles
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fixed issue in tactical where dodge sfx would be told to play at the beginning and end of a dodge animation
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fixed issue in tactical where the unit-specific dodge sfx was not playing when dodging a ranged attack, or any other spell
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selection sound for tactical units only occurs for local player units
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removed code that plays generic miss sfx when a tactical spell is dodged, now that the tactical unit specific ones are working properly
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SovName control on tactical wnd made wider to accommodate longer names without ellipsing.
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Minor Faction tactical battle flags updated to now animate.
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QuestMinorConversationPopupWnd now takes into account the size of the image being set before scaling image control
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fixed black bars on the sides of the conversation binks
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"Eyes of the Eagle" can now be cast on 'Exposed' tiles, not just 'unknown'
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Guardian Sovereign: Outpost bonus ability now updates ZOC immediately and fixed a bug where sensors weren't being enlarged.
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Map Generation: Fixed occurrences of rivers showing up in the ocean or on mountains.
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Oasis: Fixed an area where forest had grown onto a river.
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Aeron: Fixed some beach spots that weren't supposed to be walkable.
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Fixed bug where single tiles, surrounded by mountains, would still be counted as viable places to put objects (even though you could never reach them).
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Fixed Warg Rider howl and cast animations to show howl animation.
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Fixed bug where 'Unlock Spells' was still checking Spellbook prereqs (Tyrant tree now properly unlocks 'Falling Star' and 'Armageddon')
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Fixed 'Rancid Breath' ability and moved it back onto Shadow Wargs
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Sky rocks have been removed from the Shadowland Battle fog tile design
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Fixed some text issues
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Commander 'Warhorses' autocast ability cleaned up
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Resources (Shards, Iron Deposits, etc) will now always face SOUTH (fixes issue where some resource tiles would be rotated)
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Tents now immobilize and heal the entire army...not just the selected unit.
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Polished implementation of Jenna's new 'Immobilize' icon
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If a city falls then stationed units are killed (opposed to being kicked out of the city, where they'd just get immediately attacked)
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updated CoreUnits.xml and UnitSoundPacks.xml for sfx
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Removed a rounding calculation when applying the player's "Lore Per Turn" ability bonus (makes the bonus more obvious with smaller numbers).
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Wizard Tree: Boosted the effect to Mentor 1 & 2 to prevent rounding calculations from absorbing the change, making it look like no bonus was given.
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"Harvest Mountain" now cast-able on all mountain types.
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Fixed "Crystaline Order" and "Onyx Throne" to use connected shard count (though number doesn't update when more shards are added ATM)
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"The Stinkiest Warlock" quest now gives a male magic using unit.
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Enchantment list no longer lists loot that does nothing when added as an enhancement (crystal flagon, etc)
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Crafting Wnd: No longer listing 'IsBow' unit stat
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Cleaned up some messages that referred to cities as "Settlements" & "Outposts"
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Misc Text Fixes
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Being killed by a tile modifier (fire, Aether trap, etc.) now triggers 'On Killed' logic (fixes bug where enemies marked with 'Explosive Shot' wouldn't explode when killed by a tile modifier)
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Fixed bug where units teleported into a city wouldn't show up in battle if the AI attacked that city.
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AI will only use 'Battle Cry' if there are 2 or more allies that will benefit from it.
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Fixed some icons and data for "Wrath of Thunder" and "Hold the Line"
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'Death Lash' spell tweaked to be castable on any unit type, data fixed to match description.
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Ifris "Sacrificial Pyre" - Reworded the tree description to match what it does (makes allies immune to fire for 5 turns).
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"Inferno" spell can now be cast on roads, which is pretty useful.
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Summoned Wisp now properly uses Shards to determine level.
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Tyrant's "Divine Chaos" ability now works as designed for strategic spells as well.
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"Power Shot" now hits 3 tiles (per design), not 4.
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added Matt Smith to Credits.txt
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checked in Chaninja's fix for the Pariden video (neck corner visible)
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Fixed Raise and Lower Land Scrolls: There was no proper code in place to fire off strategic spells from items, so I added that and some code to re-gift an item to the player if a spellcast is
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Tyrant: Tweaked the 'Siphon' skill to occur every time the doomsday counter goes up for X mana opposed to the old calculation that was overly complex (but wouldn't re-gift mana if the counter went down then back up).
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Sword texture for varda.
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updated immobilized icon
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Fixed the "Withstand" spell to let you target a unit (was casting on 'self').
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Necromancer's "Extract Essence" ability changed to just do damage..not drain life...fixing the bug where the bonus Death Charges weren't being given.
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"Summon Iron Golem" no longer summons a Demon
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Removed the "Token of the Friend" item (we don't have a dog model in SK)
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Fixed bug where walking into SK territory on a pre-made map (ie. not random) wouldn't unhide the SK Gates and Tower
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Added an icon for 'Belch Acid' combat ability
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Did a pass on all Spells to make sure their image and icon were using the same image. Once Combat Ability icons are done then we'll make sure those all match as well.
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AI will no longer use 'Rain of Arrows' if there's only 1 enemy on the battlefield.
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Commander Sovereigns "Enrage" ability has been cleaned up to work as designed (tweaked text, icons, and values)
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Fixed weighting issues on frost dragon horns
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Cleaned up the Help > Spells menu
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Fixed several spells that were using the old "Pierce" attack type (Shrink, Giant Form, etc.) These have all been changed to use the proper "Attack_Physical" stat that gets listed in UI.
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Fixed '2 trainable Pikemen' issue and gave some slight boosts to the Sentinel stats.
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Fixed: Archon Hero "Quickening" Was adding 1 attack instead of 4
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Fixed: Archon Hero "Brave of heart" - Accuracy per shard not accurate
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Fixed: Archon Hero "Earthly Aegis" - now unlocks the proper combat ability.
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Fixed: Archon Hero "Archon's Blessing II" - now gives the proper initiative and attack boost
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Archon Hero "Judgement Descends" Now properly lowers enemy defenses.
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Tinkerer Sovereign "Master Armorer" Ability now gives common and uncommon armor recipes.
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Fixed spider rider animation editor typo.
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Fixed: Giott the Crossbowman - Skill Tree Broken (needed a tree image that matched the data)
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Fixed: Starlit crown (and Armor) doesn't produce a helm (fixed some data and editor exporting bugs).
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Fixed: Divine shield not protecting units against special attacks (Now giving full immunity to magic, physical, and elemental attacks.)
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Fixed: Priest/Ashlira - Sovereign Abilities - order of abilities is odd (moved some abilities around so the tree reads better)
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Tweaked Minor Faction Unit names and descriptions
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Removed incorrect name for Xii the Archon earned Champion, who was referred to as "Vala" in a tooltip
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Removed "titles" from Earned Champions. Esperaza the Necromancer -> Esperaza. Etc.