How to reduce shipyard distance decay

I know you can unlock an ideology to reduce the shipyard distance decay.

Besides ideology, are there any research for reducing distance decay?

If there is, is it available for all races? What is the name of the research?

22,298 views 6 replies
Reply #1 Top

No research that I am aware of but there is also the Engineering ability (given to the humans) which when stacked with the ideology one can make your shipyards have no decay. IIRC.

Reply #2 Top

I tired this out myself today (before having read this post) and I discovered that they don't stack.

The base range for shipyards is 3 tiles.

With either the ideology trait OR the Engineers bonus, it extends to 6 tiles.

Theoretically one can extend shipyard range to a maximum of 9 or 12 tiles (depending on if the bonus is added to the base or to the base plus engineers, though I imagine it would be a multiplier to the base) if one takes both engineers and the ideology.

This however, does not work. When I anchored my shipyard at 7 tiles away from my homeworld and launched a colony ship it launched empty. My homeworld's production also went into the white though it told me that shipyard decay was at 0%.

This seems like a bug to me, but I don't know. Perhaps it is an intentional limitation. If that is the case, I believe the player should be warned before choosing the Engineers trait. 

As it stands, the trait is only useful if you forgo the Pragmatic branch that improves starbases, mining and constructors because you will be wasting an ideology point if you do.

The trait is currently only useful for Evil or Benevolent civs if one plays to specialize down those branches alone.

Long story short, either more player feedback is needed regarding the trait and ideology or some tweaking is required.

Thus far the devs have been good about addressing issues so my faith is high. ;3

Reply #3 Top

The engineer trait and the ideology trait do indeed stack to give zero shipyard decay. I can send my entire military production from any planet to any shipyard at 100% efficiency as pragmatic human. I agree that colony/transport population aren't included in this however.

Reply #4 Top

yes i believe it is intentional that you need to have a sponsor planet within range of the starbase to have population on colony ships and transports otherwise you have to send them to a planet to pick up population

Reply #5 Top

that still strikes me as OP that you can take production from whichever world you please and bung it into one shipyard regardless of distance (and mindful of the 5 planet cap).

Reply #6 Top

I do this often as humans to get a good '+25% trade' bonus planet hooked up to Earth. I will typically have Mars and 2 other planets with a trade planet added to Earths shipyard. This allows me to quickly crank out a Tradeship and keep it linked to the more profitable planet. I funnel ALL trade ships to this planet and build my trade capital and a trade post here. This also allows me at a glance to see the routes a bit more easily when they all lead to ONE planet.

 

Its a really good trait when stacked with Pragmatics one. 100% production at any distance.