A Compilation of Respectful Frustrations

The Age of Documentation has come and gone, and Stardock missed the memo.

You're one of the best game developers on the planet---an accolade that, at this point, is virtually an objective statement of fact (building a custom executable to fix one player's issues, so he could complete his game?  Legendary).  And so, it is with a heavy heart... we need to talk.

These are the facts:  For such a polished, mainstream, flagship title in the 4X genre, Galactic Civilizations 3 is unprecedented in its lack of documentation and cavalier inaccessibility.  The manual is undeserving of the name: critical game mechanics aren't even mentioned, let alone adequately explained.  Other "official" sources, like developer blogs, are plagued with out-of-date information, and require a lot more digging than should be necessary for even the simplest, most fundamental answers.  I had to resort to Google to find out what Population does, and ultimately found the answer on Reddit---not here, where it should be---along with dozens of others asking the very same question.

This may be well and good for some games, where discovery of mechanics is part of the fun.  But a 4X game is no such animal, and GalCiv is not Dwarf Fortress.  Fun discovery in 4X is not about scanning combat logs, vainly wrestling with the math, struggling to cobble together even a vague understanding of something so fundamental as the relationship between attack and defense values.  No, the fun discovery in 4X lies in taking a complex body of mechanics, and finding novel ways to combine them into new tactics and strategies. 

Crucially, that type of discovery can't even begin until players acquire a basic understanding of the fundamental mechanics (at least!)---an understanding you have inexplicably withheld.  Your forums should be filled to bursting with new ideas for fleet compositions, clever adjacency interactions, and module loadouts... instead, we're fumbling in the dark trying to figure out whether Armor vs. Missiles is totally ineffective, negligibly effective, or merely less effective than Point Defences (to give but one example).  The chilling effect on creativity caused by manufactured ignorance is unnecessary and unfortunate.

Below, I've summarized a few of the frustrating questions (those I could recall as I wrote this) that ultimately led to me dropping the game pending the release of adequate documentation---or, to what I would regretfully call your shame, pending the efforts of the community to fill in gaps you should never have left untended in the first place.  (Note:  This thread isn't about answering these questions, but rather to illustrate the startling fact that they exist in the first place.)

  • What does Population do?
  • What does Tourism do?
  • How does combat work? 
    • What do combat thrusters do?
    • How much worse are "off-type" defenses compared to defenses that match the incoming damage type?
    • How do I even begin to decide between a powerful weapon and a weaker weapon that takes advantage of holes in enemy ship defenses?
    • What do the symbols in the combat log mean?  How can I learn any of the above when I can't reliably interpret the results of combat? 
  • How do Food, Population and Growth bonuses affect races with the "Synthetic" Ability? 
    • Are the "Fertile" and "Farmers" Racial Traits entirely useless for Synthetic races?  (Do I effectively have 4 free points to spend in Racial Traits for custom Synthetic races as a result?)
  • How do you exploit buildings that benefit ships "built on this planet", when ships aren't built on planets?

This list is by no means exhaustive, and I'm sure many others can think of examples of "egregiously unanswered" questions.  Again, answering these questions (or directing me to developer blogs or other sources) isn't the point of me asking them.  The point is:  These questions should not need to be answered, or even asked.  Such basic game mechanics should be communicated in a tutorial, the manual, or (the best option) an in-game "Galopedia", much like Civilization's exhaustive Civilopedia.

Hopefully something like that is in the works for a patch, DLC or expansion.

17,354 views 5 replies
Reply #1 Top

I am equally frustrated and you have much more eloquently pointed at some of it.  I know a blanket "this sucks" won't work but its like a learn curve all over again to play the game. So thanks for this post.

Reply #2 Top

You do bring up a valid point and i salute the way you opened vs a major rant.   :beer:    For me it was 1 part fun and 1 part frustration. I had all (+ as you said.. many more) the same questions you raised.  It helped that I was a long time GC2 player, & can see how new folks can be overwhelmed.  I had fun using the console (cheats) {not at all documented but fundamentals easily decoded with help command} to set and test many different configurations to see how things worked and develop what works best for me.  Should you need to learn this way? no, but like i said i had fun with it.

 

You can legitimately argue/disagree with the developers declensions but they made a choice to put more hours into game play vs game documentation.  In the current age of Google, wiki, forums  & such; is this a valid trade off or not, again you can argue either way.  Despite my frustration at times searching for info, i am OK with it.  Do I wish it was better? You bet.  And as your probably well aware, wiki's are primary filled by users so it takes time (and i don't think this one is off to a great start IMO).

 

There are a bunch on Let's Play's out there that really help and are good tutorials.  Playing on lower difficulties is also a good way to learn as you can almost not lose and have all the time in the world to play around. 

  All that said, i think there is a population of folks who will be better off waiting on improved documentation before taking the plunge.  Stardock (again IMHO) would probable have been better served with rolling back release several weeks ... certainly forum reviews would have been better. 

I am having a blast with it and still learning new things every time I play  :) but i too wish for better documentation :omg:

Reply #4 Top

Quoting a0152570, reply 2
... but they made a choice to put more hours into game play vs game documentation.  In the current age of Google, wiki, forums  & such; is this a valid trade off or not, again you can argue either way.

I don't agree with the argument that documentation was sacrificed so that StarDock could put more effort into designing excellent gameplay.  Hundreds, likely thousands of hours were put into designing Galactic Civilizations 3, including a lengthy beta period.  Documentation, by comparison, is a minuscule investment of time and energy---and it's one they've invested, just not in any accessible places:  Consider the Developer Blogs, or the various posts on the forums by StarDock employees describing certain systems.

A more expansive game manual, one that at least introduced such systems as Population, Tourism, combat and the economy would not have taken any significant amount of time away from development.  And even if it had, a bare minimum of effort spent teaching your players how to play the game is a simple necessity in a genre as complex as 4X---and StarDock has yet to meet even this low bar.

Quoting a0152570, reply 3
Hay   check out

http://steamcommunity.com/app/226860

some really good guides and info

Thanks!  You're right, there are some great guides; I learned quite a few things there.

But, as I said in the OP:  The purpose of listing those questions wasn't to get answers (I've already figured out answers to almost all of them by now).  The point was to demonstrate just how lacking the documentation for GalCiv3 really is---staggeringly so, when a question as basic as "what does Population do?" has literally no answer in any official source.  Indeed, I don't believe the word "Population" appears once in either the game manual or the tutorial, nor is there any mention---anywhere---of three types of attack and three types of defense.  I mean, just try to wrap your head around that.

And then consider that GalCiv's top competitor in the genre, the Civilization franchise, has included an exhaustive in-game Civilopedia for almost as long as I can remember---one that not only details every mechanic, but is full to the brim with historical facts totally unrelated to gameplay.

The comparison is stark.

(I don't mean to call you out for "missing the point" or anything---I really did appreciate reading through those guides!---but I took this as an opportunity to restate my case.)

 

Reply #5 Top

Quoting Eunomiac, reply 4

(I don't mean to call you out for "missing the point" or anything---I really did appreciate reading through those guides!---but I took this as an opportunity to restate my case.)

 

No problem at all, I can feel your frustration

Quoting Eunomiac, reply 4

And then consider that GalCiv's top competitor in the genre, the Civilization franchise, has included an exhaustive in-game Civilopedia for

 

Your on the mark here, Cyclopedia was top notch, i remember thinking how i just couldn't believe a game Co. put something that good into the game .. i was more cynical back then  *_*

 

Anyway , glad you took a look at the link.  Also there really are a lot of good YouTube Lets Platy and tutorials out there,  Unfortunately there is a lot of trash also

Arumba does some good work

as does

Galactic Civilizations 3 Tutorial Advanced  by  Good Clean Gaming  Good Clean Gaming

 Is pretty good