Why Am I Falling Behind Almost Immediately?

So, I've started a few games as the Terrans now, and every time I start as an ally of the Akarans no matter far apart we are. I notice that I start getting out-teched immediately, even though I'm playing at the beginner level. The buildings I open with are a basic factory, then a research lab. Does the AI just get more stuff to start with?

Seems like the AI is starting with multiple colonies too, maybe. Like I said, I'm playing with the beginning settings mostly, which are pretty generous to the player to begin with.

Maybe those blue dudes are just hell-on-wheels at tech?

17,449 views 4 replies
Reply #1 Top

I suspect that the AI is faster with getting contact to other AIs and the AI players are very eager to trade techs among each other

Reply #2 Top

Make sure you rush buy more ships and planetary improvements.

Reply #3 Top

iv noticed the AI expands VERY fast at first, then slows to crawl as they expand so fast all their planets get 0 morale. if you watch your ally youll probably see them buying almost everything the first 10 turns. colo's / shipyards / scout ships / ect... so they expand super fast, then it tapers off to them actually building things.

 

I'm generally behind first 20-30 turns, bout even till 70 then 100+ I skyrocket ahead of the AI. but I also micro manage all my planets, 100 industry until buildings are finished then max their focus. so my research for example is very slow start. i'm also on challenging and immense map though so I have the time to slowly ramp up like that. others in the forums have proven lvl 1 (basic) buildings will give more yield over 75 turns if you don't split its output with production to improve the buildings (research/econ anyway).

 

as for tech, the benevolent ideology gives free tech points. very good early game, but everything else is meh in benevolent. I like mixing pragmatic and melvolent myself. 50% bonus to morale building on first planet taken is soooo nice later on.

...erm...rambling over, enjoy random tidbits

Reply #4 Top

You start out with 5000 credits, so either rush buy a bunch of stuff like Frogboy suggested, or move the wealth/manufacturing/research slider so that your production is way biased towards manufacturing and research and you're losing a few credits each turn.  You should be able to do that and still rush buy some stuff.  You'll have to either cut back or build up your economy before you run out of money, but it gives you a much faster start.