Exploits or Intended Mechanics?

http://youtu.be/qXnDVs9O9sA

Hey everyone, I make YouTube videos about a lot of strategy games and 4x games, and I found a few things that I thought were interesting in GalCiv3 so I put them in this video.  If you don't have the time to watch it, here is a summary:

1)  You can build colony modules on tiny ships for only 38 manufacturing cost

2)  You can build ~12 sensors on a cargo ship from turn 1 and reveal most of a medium galaxy

3)  You can build ships that have more mass on them than is allowed

 

Anyway, let me know what your thoughts are, I'm curious if these are intentional or not.  

 

19,355 views 4 replies
Reply #1 Top

These are legal.

 

They are intentional. 

 

Sensor ships.

Cheap constructors and colonizers.

 

Once you build them..if you save that game wit at least one save, new games for that race they will show up in your build cue. Also I have seen the AI use those exact designs for themselves and against me using my super awesome optimized missile boats of doom against me! 

 

So if its a combo of ship parts that give you an advantage, chances are its legal and intended. 

 

3)  You can build ships that have more mass on them than is allowed <<< I missed this. This is a bug and will be fixed. The responses below outline why this happened. I have not had this issue on happen since release however. 

 

Reply #2 Top


1) You can build colony modules on tiny ships for only 38 manufacturing cost

2) You can build ~12 sensors on a cargo ship from turn 1 and reveal most of a medium galaxy

3) You can build ships that have more mass on them than is allowed

 

 

1) it does sound odd i know, but if you have enough miniaturization you can do that later in the game. Although it shouldn't be happening on turn one, if that's what your referring to then that is an oversight by the devs and possible bug.

2) Huuge debates and talks about this one, you can check it out here
https://forums.galciv3.com/464108/page/5/#3548381

But basically it has been brought up with the devs and they are looking into Sensors having diminishing returns the more you add, so even know you can add 12 sensors, it might actually only give u the output of like 5. Thus making you have to research better sensors to get better results later.

3) Is a bug, as the above post said the problem was introduced when the devs not long before release added the ability for your game to remember and show you ships you can build based on what parts you own.. but they forgot i guess to add a check to see if you also have the mass allowed for it, its something they will be fixing in a later patch.

so bottom line is, Enjoy it while you can xD!

Reply #3 Top


1)  You can build colony modules on tiny ships for only 38 manufacturing cost.

Yep you can.  It's extremely slow-moving and has no range, but it can be done.  I am personally quite fond of a cargo ship with two range extenders, one drive and a colonizer.  Usually all you need.

2)  You can build ~12 sensors on a cargo ship from turn 1 and reveal most of a medium galaxy

Yep you can.  It costs a ton of money though, so you need to decide if it's worth it.  I generally prefer to research the first thing in the engineering tree to get the first upgrade for sensors and drives, then construct my Visionary sensor ship.  It'll take you a few turns to research and then build the ship, but you get a MUCH better one than the turn one model, and it doesn't cost you 2500c.  

3)  You can build ships that have more mass on them than is allowed

This issue is more around you designed a ship in a previous game which used X hardware and took up Y mass.  In your new game you have researched X hardware, and the ship becomes available to construct, even though you don't have enough miniaturization technology to achieve the required mass of Y.  This is a known bug.

Reply #4 Top

Quoting ManiiNames, reply 3

Yep you can.  It's extremely slow-moving and has no range, but it can be done.  I am personally quite fond of a cargo ship with two range extenders, one drive and a colonizer.  Usually all you need.

Try a small colony ship with hyperdrive plus and smart placements of resource starbases.