Suggestions

Comments:

- Kinetic drivers are terrible.  Speed and lots of durantium around doesn't make up for the huge mass.  Cost could count for something if the mass didn't require larger hulls.

- Sensor ships shouldn't be required gameplay.  Planets should have increasing sensor ranges.

- Too many starbases are required.  Planets should be able to mine resources.  This would greatly cut down on the number of needed starbases.  

- Influence boundaries should DO something besides just flip planets.  They don't provide sensor range.  They don't flip starbases or protect resources.

- Starbases/shipyards are too strong early game.  Enemy AI just fills space up with starbase after starbase in MY TERRITORY.  And those starbases are unkillable early game.  It's annoying.  Make them weaker.

- Autoupgrading colony/constructor ships with endless life support systems is silly.  Cut it out. 

 

10,876 views 2 replies
Reply #1 Top

- You're at war?  Guess you'll be at war until the END OF THE GAME or until someone dies.  Unless you feel like unconditional surrender.  There needs to be some willingness to end wars eventually.

- I wish I could set the range at which it goes to strategic mode.  My screen is quite large.  I could be looking at nice ships much further out.

 

Reply #2 Top

- Increase the length of time of the 'No Colonizing within enemy ZoC' UP Resolution. Or give us the option to make it permanent.

- Better yet, just give us a setting to change this in game setup.