[6.2] Help understanding the Threat and Targetting System

In Gal Civ 2, there was an exploit (don't know if it ever got fixed) where certain modules like the Terran's warp bubble got obscence targetting priority. It became easy to create 1 ship with invincible defenses that everyone would target, leaving the rest of your fleet to be all guns.

I tried to test this out with the new targeting system. As my opponent at the time had fleets of all interceptors, I created a fleet of assault ships with 1 heavily armored guardian to see if I can draw in fire.

To my surprise it didn't work, the guardian ship was actually targetted second. I'm glad because its not an exploit, but leads to the question of how the targetting system actually works.

 

What does being a primary target due to the system exactly?

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you need to keep ship movement and weapon range in mind. if you want a tank ship, here is a suggestion:

 

-give it tactical movement speed

-give it tons of defense

-role assault

-kinetic weapons (shortest range)

 

all other ships:

-role capital/support or any other role that stays in the back

-only missile weapons (highest range)

 

however you should always keep in mind that enemy ships have target priorities based on their role and the role of your ships.