Planetary invasions

Are planetary invasions still supposed to be really easy?  Like take out 5 times the number of defenders accounting for defense modifiers?  I understand why that was the case when it was first implemented but now it seems excessive.

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Reply #1 Top

If you needed even numbers, empires would depopulate each other when they went to war.

Reply #2 Top

This way still depopulates pretty well.  I did't catch the transport in time but I had 22.5 with about a 43% resistance so I wasn't overly worried.  But 2.5 invaders won with conventional warfare.  I expected with an almost 4 to 1 advantage I would retain the planet while I sent more ships to protect that area even if I lost most of my population.  The colony ended up with I think 3.8.  I see that as a lot of depopulation and that there isn't much need for other types of invasion.  

 

I can see why invasions would in the initial testing phase kill 10 times the number of invaders but now that there are other options and its time for balance.  I don't mind conventional warfare to favor the invader against 2 to 4 times the number of defenders but beyond that it should be because the invaders are much more skilled.