Research slow down help

Howdy all,

 

Was hoping to get a bit of help and/or insight into slowing down research.  I like to play on games with a very slow research rate, because...well because I like it like that.  In GC 2 this was simply fixed by changing all the values on research and boom...I was happy.  In GC 3, all the tech trees are different and changing them all seems a bit labor intensive, especially if they change them quite a bit...I mean if they add something to them, that means I would have to try and sort thru them all to find it and then increase it and if I dont...would that cause crashes and such?  Not liking this option.

 

I have messed around in Pacingdefs.xml and this helped a bit...but if you change the very slow value in research, say to 200% lol...you have to drop almost 6-7 buildings to even generate a tiny bit of research, which is not what im going for.  Maybe I could change the value of what the buildings give for research...that would slow it down...will have to look into that.(Dont ya love when people have conversations with themselves...online...in a forum...asking others for help...than talk to themselves...well at least I didnt type out my argument I just had about typing all of this out...)

 

I know I could simply not build research buildings, but that also isnt what im going for.  Hopefully some others will have some good ideas or whatnot, or maybe I missed another file that will help me out a bit.  Thanks again!

15,946 views 2 replies
Reply #1 Top

Have you tried adjusting the research rate in the game options page?      I did a fast research game just to try it and it worked well.  I suspect the slow will also work.

Reply #2 Top

Yup used those settings and even on very slow.  Even went into pacingdefs.xml(which is what those settings modify) to play with them.  I have made some changes to the improvements xml, and changed the base value of the research buildings a tad and that is looking like its a winner.