Game Mode: Contracts

Save Humanity

"Save Humanity. Turn a profit. Preferably Both." makes me wonder if there might be an alternate victory mechanic available to emphasize the Save Humanity part. At game begin you're presented with 3 contracts to pick 1 or 3 of. Each contract has a Goal (such as ship 500 water and 200 food or maybe 200 electronics) and contract value (such as 200,000). The idea is nearby colonies on mars, space stations, maybe earth itself is in need of specific supplies to grow, avoid threats, or recover from accidents. 

Throughout the game players would the opportunity to meet your contract's goal. You do not collect the money immediately, only in the end game. Unfulfilled contracts would instead be a penalty. End game could be triggered either by a time limit or maybe a certain number of contracts completed. Or a combo, someone completes 5 contracts then 2 minute end game is triggered. Total contract award values + total cash on hand - penalties = final $ amounts and winners. 

During the game you may also bid on new random contracts. Contract specifics would be secret, but how many contracts a player has is public. Perhaps a maximum number of uncompleted contracts. 

The benefits of this game mode: All players would be in the game through until the end and the winning player has a little bit more mystery due to the secret contract values. It might be possible for a somewhat weaker company in terms of HQ level / plots to come from behind and win due to careful management of contracts. Also could generate some interesting planning opportunities with contracts that might required end game resources like Electronics or Chemicals and encourage players to develop to them earlier or buy them low. A careful balance between fulfilling contracts (long term) and managing your cash flow (short term) would be the key to winning.

Don't think it'd be a mode that would replace the current game (which is definitely really fun) but just another option.

21,161 views 7 replies
Reply #1 Top

This could work extremely well, reminds me of mission cards in Risk. If there were alternative victories that were secret then you could have great gameplay trying to work out what other players were trying to do, and then trying to sabotage them and stop them completing their contract... Or at least what you bussed their contract was.

Reply #2 Top

Tickets, from Ticket To Ride. Great mechanism.

Reply #5 Top

This idea has potential, as long as its not tied directly to the offworld launch. Could be a nice addition to the campaign.

Reply #6 Top

I would be interested in a game mode like this. It would be an interesting experiment that I think may turn out better than colony stock mode.

Reply #7 Top

Quoting indczn1, reply 5

This idea has potential, as long as its not tied directly to the offworld launch. Could be a nice addition to the campaign.

Yeah, could potentially even just be contracts The Colony is looking for so you wouldn't necessarily need to build an offworld market to claim them.