Beta 5 - Tinker and other observations

Some issues I noticed in my recent game as Tinker.

1) Imperium quest locations do not show up on my map and do not have "Go to Location" button in Quest Log.  Other Quests had "GO TO" button.

2) Iru Elixer uses exact same image as Major Heal potion

3) When I talk to Keeper of the Flame & select "I had some questions" - I go back to the main screen without any additional dialogue choices.

4) Dark Candle will not summon Burning Wraith.

5) Description of Transmutation Ability (change one item into another) does not match effects of Transmutaion spell (Summons an item).  The ability description matches what I would think is a standard definition of Transmutation.  Also the Transmutation spell has no picture.

6) Can't find any tiles that let me cast "Restore Land" - "Can't be used on Kingdom Low_unused_terrain"

7) Please, please, stop putting Administrators in the front line of Town combat!  This defeats the purpose of having them in the first place.  Put them in back with the Archers, or better yet keep them out of combat & only have them be lost if the City is Lost! 

8) Enchated Forge for non-Tinker Sovereigns is useless.  We shouldn't be forced to go all the way out to the end of a chain.  This really makes no sense for Wizard!

9) Playing as Wizard - researched 16 spells.  Research screen has gone away and there is no way to get it back.  Lore says infinite time to next spell because I have not picked a spell to research but there's to button(that I can see) to go to research spells.  Left clicking Lore in Manage Magic opens spell book instead of Research Spell which is where you'd think you'd go.

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Reply #1 Top



7) Please, please, stop putting Administrators in the front line of Town combat!  This defeats the purpose of having them in the first place.  Put them in back with the Archers, or better yet keep them out of combat & only have them be lost if the City is Lost! 

 

 I second and third this.  No bureaucrat in their right mind would be on the front lines.

Reply #2 Top

Speaking of the tinkerer...

Unless I missed something, he can only cast one spell in battle, two if you can find the ingredients for the necklace that's at the beginning of the spell tree.

IMO, this puts you at a great disadvantage. Yes, I know his crafting skill is supposed to make up for/balance his lack of spell casting, but nothing that can be crafted matches the potential power of being able to cast multiple spells during the final battle.

Different people, different play styles...sure, but from my perspective it makes this sovereign kind of weak.

Reply #3 Top

Made a note for the devs. Thanks. :)