shower thought about nighttime buildings

Was thinking about ice condensers and dry ice condensers.  and food. 

For those that dont know, food used to also be off during the night. Now it is on, but takes 2x power.

It might be nice if the condensers were the same... at a nuts power cost.

 

and for all buildings affected by day/night cycle, I think it would be cool to have a "leave on at night?" option... on by default on farms, off by default on condensers.

 

It might reduce the uniqueness of the condensers... but options might be worth it. dont know.

 

still also waiting on my coal (carbon) power plant.

 

also curious on how much money those neutral colony buildings could make me if i could build them. hmm...

 

Ok i should shut up now.

20,237 views 3 replies
Reply #1 Top

Interesting options... I am still fascinated by the role of the neutral colony, I would like to see more info about it during play. It could work as an option to generate more general demand in a weak market, but it can only be so when its obvious how its doing. And building the neutral colony would then be an obvious next step. That said, letting its growth be a result of the prices can make for some interesting play too.

Reply #2 Top

I'd also like to be able to use 4x power to produce 2x as much. I'd like power to be more versatile.

Reply #3 Top

Quoting SanderBuruma, reply 2

I'd also like to be able to use 4x power to produce 2x as much. I'd like power to be more versatile.

 

This sounds like a colony trait :)

Oh the fun I could have...