Knights need a nerf, and commanders in general

And maybe the commander in general, it's too easy.   Beat the game without abusing enchanting (used a little)- the early game can be a bit tricky, but once you get a knight out, everything until the lieutenants is a cakewalk.  You can get knights early also. as in 2nd tech.

 

Lieutenant you'll lose 2 knights due to one-shots, but they're easy wins.  The Sorcerer King himself, get a bless unit out like a Paladin or Cleric (and you start with a cleric and can build a Paladin), and the knights will kill the SK in about 7 hits.

 

I also think the Commander gets a bit too much logistics.  It's easy for him to spam outposts for roads and mounts+iron (which are more important than shards even)

 

This is something that might have to be looked at balance-wise, it's just too easy.

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