Sorcerer King Dev Stream (January 28th) at 3pm EST, Noon Pacific

Join us at 3pm EST today for our next Sorcerer King livestream.  Today we'll be showing the Enchantment system and answering any Sorcerer King questions you may have.

Join us and follow our Stardock Twitch channel - http://www.twitch.tv/stardock

After the live broadcast today, we’ll post the replay on our YouTube channel so you can catch up on the latest episodes.

Update: Replay is on YouTube

32,806 views 10 replies
Reply #1 Top

I was wondering if the strategic depth of the game (and perhaps strategy games in general) could be increased with creature perks tied to locations. What I mean by that is that, for example, a swordsman might get a particular ability (that others don't get) while in or within 1-tile of a friendly city. Archers may get a stealth ability in forested regions. Certain locations could be made to have strategic presence by the unit-perks they convey. The Altar of Dread Zatar grants the controlling units at or next to the location +20% critical hit.

This can significantly impact the relevance of holding key positions, as well as give certain unit types that have a particular role a completely different role when located at a synergizing (or penalizing!) location.

Reply #2 Top

Yeah, there are a lot of cool perks that can be given out based on location.

Several of the incoming City Enchantment Spells focus on this idea of fighting within your ZOC (close to cities and outposts), where bonuses are given to your forces and penalties are given to your foes when you're fighting in your borders. There are also spells that given bonuses based in the terrain type being fought on.

Between those spells, champion abilities, and enchanted items giving similar boosts based on location, I think you'll find your suggestion works very well in practice  :)

Reply #3 Top

You forgot to upload it on Youtube.

Reply #4 Top

Still not on Youtube :'(   & I've never been able to successfully watch anything on twitch...

 

Reply #5 Top

Updated with replay. :)

Reply #7 Top

That warlock in the first battle shouldn't start at the frontline.

 

Another suggestion : I beg you to put all ingredients into effect-based categories, because otherwise it's just going to give me massive headaches when I'll have to go through the entire list to find the one I want.

 

Reply #8 Top

Quoting Werewindlefr, reply 7

I beg you to put all ingredients into effect-based categories,
End of Werewindlefr's quote
 Indeed :) This was the first thing Adam and I talked about post-stream. A 'vomit list' of icons is not the way to go, for sure :(

Reply #9 Top

LOL, love the term "vomit list." A very apt description as well as humorous!

Reply #10 Top

Quoting HenriHakl, reply 1

I was wondering if the strategic depth of the game (and perhaps strategy games in general) could be increased with creature perks tied to locations. What I mean by that is that, for example, a swordsman might get a particular ability (that others don't get) while in or within 1-tile of a friendly city. Archers may get a stealth ability in forested regions. Certain locations could be made to have strategic presence by the unit-perks they convey. The Altar of Dread Zatar grants the controlling units at or next to the location +20% critical hit.

This can significantly impact the relevance of holding key positions, as well as give certain unit types that have a particular role a completely different role when located at a synergizing (or penalizing!) location.
End of HenriHakl's quote

 

Great suggestions! k1