Creating Extractors without Galaxy Forge (Notepad++)

After some discussion with Goa about modding and such, we came upon the subject of placing custom extractors on planets, mainly using Notepad++ to do so, since the Galaxy Forge can become quite unstable when placing them using the tool provided.

 

So what i have here in the link below, is several screenshots of some reactors that i placed using Notepad++ as well as the syntax. Take note that the extractors are "named" as in, i set them apart from eachother by giving them different refinery support count.

 

dropbox (screenshots)  Extractor Screenshots

 

Pastebin (Code Syntax)  Extractor Syntax

33,570 views 3 replies
Reply #1 Top

Awesome! I suspected there is lots of hidden functionality in the galaxy forge that we just didn't know how to use. Now it seems we can create extra resource asteroids for maps.

 

Now if only we can figure out the syntax for the trigger system. :p

Reply #2 Top

The one thing I have noticed when you add these to planets with there default templates active: each asteroid that you place will REPLACE the asteroid that would have otherwise spawned. So if say, I placed an extractor with its Rates & Refinery quota set to say... 

Metal

9

20.0000

50.0000

on a home planet, then that super metal extractor would replace the one that would be spawned by the template, but the second normal one would still be in place.

Reply #3 Top

Quoting vrishnak92, reply 2

The one thing I have noticed when you add these to planets with there default templates active: each asteroid that you place will REPLACE the asteroid that would have otherwise spawned. So if say, I placed an extractor with its Rates & Refinery quota set to say... 

Metal

9

20.0000

50.0000

on a home planet, then that super metal extractor would replace the one that would be spawned by the template, but the second normal one would still be in place.

Yeah, I'm guessing what's happening here is that asteroids spawned by the map are created first. The asteroids that are normally spawned by the planet have a maximum limit for each asteroid type, so any existing asteroids count against the max.