Yor - how micro intensive are they?

In the dev stream, there was an opportunity to see the Yor.

 

They don't need food, but their production has to be manually managed for each planet. How much work does that take? Is there a way to do it across the entire empire?

 

I could see this being a micro problem, especially on larger maps with many planets in late game.

25,754 views 8 replies
Reply #1 Top

We may want a Yor Production govenor in the future so those that do not many to micro that part do not have to.

Reply #2 Top

I didn't get that impression, I think they would be easier to manage because of no morale or population, the rest is easy. I can't wait to play the new and improved, truly unique Yor! Never played as them and was truly excited about it.

Reply #3 Top

There seems to be a tradeoff between production goals and growing more Yor - up until you don't have enough resources anyways to sustain more Yor.

 

Will this be the tradeoff that they face?

Reply #4 Top

Heh.  In David Brin's bonkers Uplift galactic civ stories (with Progenitor relic fleets ;)), there are many forms of machine life (all independently arising, not related).  Any one of them, at any time, could run amok and begin exponential growth, where they cannibalize local star systems and globular clusters into more copies of themself.  But this has happened so many times in the past that ...

... all nearby machine life will immediately ally to stop them, because they know what happens when they don't:

-- all organic life alllies to exterminate them all.  Rinse, repeat.  It's a classic predator-prey boom-bust cycle, but on galactic scales (both distance and time).  (The initial renegade machine life is like a cancer in an organic body.)

The kooky/mind-blowing idea is that ... this pattern has recurred so many times (in Earth's galaxy) that all life forms, machine and organic, just know what's coming next.  So it's a cross-cutting pan-societal taboo that runs really, really deep, pre-dating many species' sentience.

Reply #5 Top

This sounds promising.

Definitely an improvement over TOTA (and I loved the Yor in TOTA).

Reply #6 Top


In the dev stream, there was an opportunity to see the Yor.

 

They don't need food, but their production has to be manually managed for each planet. How much work does that take? Is there a way to do it across the entire empire?

 

I could see this being a micro problem, especially on larger maps with many planets in late game.

 

Yor guess is as good as mine.

 

(Oh GOD what have I done...)  :D

Reply #7 Top

Not thier production but the population they dont have pop growth so to increase population you need to spend production. 

as far as i know there is no population decay (unless your pop is above your food cap) so once your pop matches your "food cap " you can ignore it

so it seems micro at first but after a few dozen turns you can forget it

Reply #8 Top

One thing I'd like to see in conjunction with the Yor getting added is the ability to reposition projects in the production queue.  Right now, a project always occupies the end of the queue, meaning the Yor would have to cancel everything in a planet's queue whenever they want to increase their population.