–-RELEASED 11/13/2014–-
Sorcerer King Beta 2 is now available! Log into your Steam client to automatically update your game. See here for more on geomancy and the Tyrant and Guardian sovereigns:
New Sovereigns
- The Tyrant grows in power with the Doomsday Counter, and can co-opt the apocalyptic Spell of Mastery to his own ends.
- The Guardian is one with the world, and battles the Sorcerer King’s corruption by healing Shadowlands and avoiding his malevolent attention.
Geomancy
- Added Drain Fertility, Wrath of Fire, Harvest Mountain & Harvest Forest spells
Minor Factions
- Minor Factions all have unique quests, can be allied with or fall under the control of the Sorcerer King
Maps and World
- New Maps; Gilden, Magnar, Archipelago, Revive, & Ruined
- Additional tactical battle props/art
- New monster lairs
- Wolf Lair added
- SK Garrisons added
- Failed adventurers added
New enemy & minor faction units
- Wraith
- Dreadling
- Swamp Spider
- Garrote
New minor faction fortress models
- Swamp Fortress
- Flame Fortress
UI improvements & additions
- World Report Screen, now with less programmer art
- Notification system (for enemies in territory, available resources, etc.)
- Unit Details window now displays units core stats even when viewing equipment
- Item crafted popup now shows what a unit currently has equipped
- Starting units now visible on Sovereign Select screen
- City List screen now displays enchantments, and cities can be double-clicked to shortcut to their action screen
- New ability icons
- VFX for doomsday counter reductions
- VFX for transition into tactical battles
- Additional unit portraits completed
Misc features, balance, and additions
- Some SK strongholds in the world at start
- SK AI improvements and additional interactions
- Reduce Doomsday and Heal Shard spells added to enable more play styles for fighting back the Doomsday Counter
- New thrall mechanic (Doomsday counter can take away logistics in cities)
- Spells now increase in lore cost as more are earned
- Champions losing combat now gives a Doomsday counter penalty instead of a permanent injury
- Quests can result in future indifference, cowardice, courage, fame, compassion, cruelty, and honor events
- Lots of additional abilities added to units for tactical battles
- Enchantment & Special ability animation & VFX fixes/additions
- Pioneer attack added...donkey head-butt!
- Pioneers now start behind other friendly units in tactical battles
- Lots of new unit sounds
Bug Fixes
- Fixed problem where the same quests would get placed near starting points (quests at the beginning of a game are much less repetitive)
- Roads clipping terrain fixed
- Bug fixes for sliding and bad animation during auto-resolved combat
- Bug fixes for dialogue windows being displayed in the wrong order
- Lots of fixes for animation hangs in tactical battles
- Fixed bugs surrounding final battle quest
- Lots & lots of misc bug fixes
- Probably some bug additions too
