
We’ve updated the opt-in development snapshot for Sorcerer King with the ability to “harvest” mountains and forests for raw materials – at the cost of breaking the land itself, which may have some long-term consequences – tons of new animations, and a huge load of bug fixes.
If you’ve already opted into the update, Steam will automatically apply the patch.
To opt into the development snapshot, do the following:
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Right-click Sorcerer King in your Steam library
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Select “Properties”
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Select the “Betas” tab
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Choose “Dev Snapshot” from the drop-down menu
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Close the Properties window
As a reminder, these development snapshots are rougher than a typical beta and likely to have bugs and missing content. Please adjust your expectations accordingly.
Sorcerer King Beta 2, which incorporates the additions in this opt-in build and more, is due out next Thursday, November 13.
Thanks for helping us test Sorcerer King, and have fun blowing up those mountains!
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Sorcerer King 11/6 Dev Snapshot Patch Notes
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Added Harvest Mountain & Harvest Forest spells
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City List screen now displays enchantments, and cities can be double-clicked to shortcut to their action screen
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First pass of new ability icons
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Lots of new animations for tactical battle abilities
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Lots of fixes for animation hangs in tactical battles
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Additional unit portraits completed
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Bug fixing and polish on Guardian and Tyrant sovereigns and their champions
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Keeper’s of the Flame fortress added
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Fixed problem where the same quests would get placed near starting points
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Unit Details window now displays units core stats even when viewing equipment
- Lots & lots of misc bug fixes