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Big picture notes - after two games of SK

Big picture notes - after two games of SK

First of all - thank you, StarDock for working on this game, it look very promising.

Here are my concerns and observations of big picture - features and mechanics that have strong impact on game experience.

 

1. The real difference from FE:LH is crafting and, maybe, logistics. Thats good, but IMO not enough. One big enemy with some lesser fractions fiddling around really doesn't feel that different. Battles are not something new, too, though completely different ones were advertised. Hope something will change here.

2. That crafting thing is amazing! 

3. Speed of units. It's nice to have sane global speed at last, but...  Tactical battles are completely broken. Infantry makes halve of battlefield in one turn and cavalry can get virtually anywhere. There is no tactic that way. I guess, some buffs should only work on global map and sovereign skill buffs should be more limited somehow (warlord-only, perhaps?)

4. Battle magic. Now we have pioneers burning their way to rich areas on the one side and mages not being special about magic on the other side. May be ordinary troops should have really low spell mastery, or increased spell costs (or both).

5. Stats scaling with level. Feels very right that way (different units have different stats scaling). Good job!

6. Bugs. It's ok to have bugs in beta, of course. But. Many of those bugs are there from FE (or even longer, I haven't played WoM). They are there for years, and that makes me sad. Because it feels like they will be there for another few years. New features are awsome, but overall quality is also very important!

 

I'm not here to just runt. I'm looking for a great game to play, and I hope SK will become one eventually (and that my feedback will help).

 

Edit: sorry, forgot another major one:

 

7. Humor. I hope it is just placeholder in demo. Because it feels inappropriate, and just does not fit in to the game, IMO.

 

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Reply #26 Top

1. Someone is telling Brad the bugs are fixed or are not an issue and he takes their word for it.

2. SD just doesn't view the bugs as a big deal

3. Those bugs are "on the list" to be fixed, but keep on being placed at the end of the line in favor of more serious bugs.
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I think 2 is the most plausible option. The result is that FE has an opinion of a very buggy game. Of course, the game as complex as FE will always have some bugs, but the problem is that some of those bugs are quite shameful. When was last time you played a game that saves/loads wrongly? Or needs like one year of complaining before path-finding is fixed? Those bugs make the devs look just sloppy. Even if the rest of the game is great, the lack of polish makes one think - if they do not know how to do basic stuff, how can I expect a game to be really great?

And then you get Frog saying:

"We’ve gotten a huge amount of really constructive feedback from the community. Anyone who doubts the usefulness of “Early Access” needs to be sent to the Sorcerer King and/or Stardock forums.

Your wish is my command: UNREST!"

From my perspective I would give stardock 3/10 for support and fan-communication. They do pay attention, but rarely.